Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero's queen lands on C5 and defeats Rat's knight!

Checkmate! our hero topples Rat and claims victory.

Loading…

The battle, move by move

our hero claims the enemy pawn by landing on A3.

Rat answers by moving the pawn from G4 to G3. our hero captures the enemy pawn: the pawn leaps from F2 to G3.

With dungeon cunning, Rat brings the knight to F6. With a steady hand, our hero brings the pawn to A4, and right after that rat's pawn advances from C5 to C4.

our hero advances the pawn from C2 to C3; then rat sets the knight on G4, watching every square. Without hurry or fear, our hero places the pawn on H3.

From the dark, Rat pushes the knight to F6, and our hero's pawn takes E3, leaving E2 behind. Rat answers by moving the knight from F6 to E4, while our hero slides the pawn across the board, from A2 to A3.

With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the pawn to G4; then rat's king advances from E8 to D7.

our hero advances the pawn from D2 to D4, and right after that rat sets the knight on F6, watching every square. Without hurry or fear, our hero places the pawn on G3.

From the dark, Rat pushes the knight to E4, while our hero's pawn takes H4, leaving H3 behind. Rat's knight falls on C3 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from H4 to G5.

With dungeon cunning, Rat brings the pawn to C5. our hero claims the enemy pawn by landing on C5.

Rat's knight advances from C3 to E4. our hero advances the pawn from G5 to G6; then rat sets the king on C8, watching every square.

Without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to D7. our hero's pawn crowns on G8 and becomes a queen.

A cruel blow: Rat's knight captures our hero's pawn on C5.

our hero claims the enemy pawn by landing on C4.

With dungeon cunning, Rat brings the king to D8. our hero captures the enemy knight: the queen leaps from C4 to C5.

Rat's king advances from D8 to D7. our hero claims the enemy pawn by landing on A5.

Rat sets the pawn on E6, watching every square, and without hurry or fear, our hero places the queen on E5. From the dark, Rat pushes the pawn to C6, while our hero's pawn takes A5, leaving A4 behind.

Rat answers by moving the king from D7 to E8, and our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Rat brings the king to F7.

With a steady hand, our hero brings the pawn to A7, and right after that rat's king advances from F7 to G8. our hero's pawn crowns on A8 and becomes a queen.

Rat sets the king on H7, watching every square. our hero claims the enemy pawn by landing on E6.

From the dark, Rat pushes the king to G7, and our hero's pawn takes G5, leaving G4 behind. Rat answers by moving the king from G7 to H7, while our hero slides the pawn across the board, from E3 to E4.

With dungeon cunning, Rat brings the pawn to C5. With a steady hand, our hero brings the pawn to A4; then rat's pawn advances from C5 to C4.

our hero claims the enemy pawn by landing on C4.

Rat sets the king on G7, watching every square, and without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to H7, while our hero's pawn takes A6, leaving A5 behind.

Rat answers by moving the king from H7 to G7, and our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the king to G6.

With a steady hand, our hero brings the queen to D5, and right after that rat's king advances from G6 to H7. our hero's pawn crowns on A8 and becomes a queen.

Rat sets the king on G7, watching every square, while without hurry or fear, our hero places the queen on A6. From the dark, Rat pushes the king to H7.

From B7, our hero's queen forces Rat to defend.

Rat answers by moving the king from H7 to H8. our hero delivers the final mate from C8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 47 s
Moves
73
How it ended
checkmate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
11 / 2
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2648 finished games (1126 wins, 428 losses, 1094 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (73 moves) lasted longer than 60% of the games on this floor.

More from floor 1