Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero answers with fury: the queen leaps from H8 to H7 and captures the enemy bishop.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

Without hurry or fear, our hero places the pawn on F3. Rat moves the pawn from A3 to B2 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on G4.

Rat's pawn crowns on B1 and a hostile bishop is born.

our hero slides the pawn across the board, from H2 to H4. Rat moves the bishop from B1 to A2 and topples our hero's pawn.

With a steady hand, our hero brings the pawn to H5, while rat's bishop advances from A2 to F7. our hero advances the pawn from H5 to H6, and rat sets the bishop on G8, watching every square.

Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the king to D8, and right after that our hero's pawn takes C3, leaving C2 behind.

Rat answers by moving the bishop from G8 to H7; then our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Rat brings the knight to F6.

With a steady hand, our hero brings the pawn to E5, and rat's knight advances from F6 to G8. our hero advances the pawn from E5 to E6.

Rat advances to H6 and claims our pawn.

Without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the knight to G4; then our hero's pawn takes G3, leaving G2 behind.

Rat answers by moving the king from D8 to C8, and right after that our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Rat brings the king to B7.

With a steady hand, our hero brings the king to D1, while rat's bishop advances from H7 to G8. our hero advances the king from D1 to E1, and rat sets the knight on E5, watching every square.

Without hurry or fear, our hero places the king on D1. From the dark, Rat pushes the bishop to H7, and right after that our hero's king takes E1, leaving D1 behind.

Rat answers by moving the king from B7 to B8; then our hero slides the king across the board, from E1 to D1. With dungeon cunning, Rat brings the knight to F7.

From E6 to F7, our hero's pawn swallows Rat's knight.

Rat's king advances from B8 to A7. Promotion: on F8, our hero turns a pawn into a queen.

Rat sets the pawn on E6, watching every square, and right after that without hurry or fear, our hero places the queen on H8. From the dark, Rat pushes the pawn to E5.

A clean strike: our hero's queen topples the bishop on H7.

Rat answers by moving the pawn from A5 to A4. From H7 to G6, our hero's queen swallows Rat's pawn.

With dungeon cunning, Rat brings the pawn to A3. A clean strike: our hero's queen topples the pawn on C6.

Rat's pawn advances from E5 to E4. By taking the pawn on C5, our hero drives Rat into check.

Rat sets the king on B7, watching every square; then without hurry or fear, our hero places the queen on A5. From the dark, Rat pushes the king to B8.

From A5 to A3, our hero's queen swallows Rat's pawn.

Rat answers by moving the king from B8 to B7. From B3, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to C8. With a steady hand, our hero brings the queen to B5, and rat's pawn advances from C7 to C5.

By taking the pawn on C5, our hero drives Rat into check.

Rat sets the king on B8, watching every square. From F8, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to C7. Check: our hero tightens the net by bringing the queen to E7.

Rat answers by moving the king from C7 to B8. From E7 to E4, our hero's queen swallows Rat's pawn.

With dungeon cunning, Rat brings the king to A7. With a steady hand, our hero brings the pawn to G6, while rat's king advances from A7 to B6.

our hero advances the pawn from G6 to G7, and rat sets the king on A6, watching every square. Promotion: on G8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to A7, and right after that our hero's pawn takes G4, leaving G3 behind. Rat answers by moving the king from A7 to A6; then our hero slides the pawn across the board, from G4 to G5.

With dungeon cunning, Rat brings the king to A5. With a steady hand, our hero brings the pawn to G6, and rat's king advances from A5 to A4.

From C6, our hero's queen forces Rat to defend.

Rat sets the king on B3, watching every square. Check: our hero tightens the net by bringing the queen to B6.

From the dark, Rat pushes the king to A3. And it is checkmate: our hero ends the game on A8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 56 s
Moves
83
How it ended
checkmate
Captures (hero / opponent)
9 / 3
Material captured (hero / opponent)
13 / 3
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (83 moves) lasted longer than 70% of the games on this floor.

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