Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
Rat advances its knight to C5 and claims our queen.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
our hero slides the pawn across the board, from D2 to D4, and right after that with dungeon cunning, Rat brings the knight to B8. With a steady hand, our hero brings the pawn to E4; then rat's king advances from E8 to D7.
our hero advances the pawn from F2 to F4, and right after that rat sets the pawn on G5, watching every square. Without hurry or fear, our hero places the pawn on H4.
From the dark, Rat pushes the king to E6. our hero claims the enemy pawn by landing on G5.
Rat answers by moving the knight from B8 to A6. our hero captures the enemy pawn: the pawn leaps from B2 to A3.
With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to G6, and right after that rat's pawn advances from C4 to C3.
our hero advances the pawn from G6 to G7; then rat sets the king on F7, watching every square. our hero's pawn crowns on G8 and becomes a queen.
From the dark, Rat pushes the king to F6. our hero captures the enemy pawn: the queen leaps from G8 to G4.
Rat answers by moving the pawn from C6 to C5, while our hero slides the queen across the board, from G4 to G3. With dungeon cunning, Rat brings the king to F7.
our hero captures the enemy pawn: the queen leaps from G3 to C3.
Rat's king advances from F7 to G6. our hero claims the enemy pawn by landing on C5.
Rat's knight falls on C5 and tears the queen from our hero.
Without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the knight to E6, while our hero's pawn takes C4, leaving C2 behind.
Rat's knight falls on D4 and tears the pawn from our hero.
our hero slides the pawn across the board, from A3 to A4; then with dungeon cunning, Rat brings the pawn to C6. With a steady hand, our hero brings the pawn to A3, and right after that rat's pawn advances from C6 to C5.
Check: our hero tightens the net by bringing the pawn to F5.
A cruel blow: Rat's knight captures our hero's pawn on F5.
Without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the knight to H6. our hero captures the enemy knight: the pawn leaps from G5 to H6.
A cruel blow: Rat's king captures our hero's pawn on H6.
our hero slides the pawn across the board, from E4 to E5, and right after that with dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the king to E2; then rat's king advances from G7 to G6.
our hero advances the king from E2 to E3, and right after that rat sets the king on H5, watching every square. Without hurry or fear, our hero places the king on E4.
From the dark, Rat pushes the pawn to E6, while our hero's king takes F4, leaving E4 behind. Rat answers by moving the king from H5 to H6, and our hero slides the king across the board, from F4 to G4.
With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the king to G5, and right after that rat's king advances from H7 to G7.
our hero advances the king from G5 to H5; then rat sets the king on F8, watching every square. Without hurry or fear, our hero places the king on G6.
From the dark, Rat pushes the king to E7, and our hero's king takes H7, leaving G6 behind. Rat answers by moving the king from E7 to D8, while our hero slides the king across the board, from H7 to G8.
With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the king to F8; then rat's king advances from D7 to C7.
our hero advances the king from F8 to E8, and right after that rat sets the king on B7, watching every square. Without hurry or fear, our hero places the king on E7.
From the dark, Rat pushes the king to A7. our hero claims the enemy pawn by landing on E6.
Rat answers by moving the king from A7 to B6, and our hero slides the king across the board, from E6 to F7. With dungeon cunning, Rat brings the king to A6.
With a steady hand, our hero brings the pawn to E6, and right after that rat's king advances from A6 to B6. our hero advances the pawn from E6 to E7; then rat sets the king on B7, watching every square.
our hero's pawn crowns on E8 and becomes a queen.
From the dark, Rat pushes the king to C7, and our hero's queen takes F8, leaving E8 behind. Rat answers by moving the king from C7 to D7.
our hero claims the enemy pawn by landing on C5.
With dungeon cunning, Rat brings the king to D8. our hero captures the pawn on A5 and leaves Rat in check.
Rat's king advances from D8 to C8. our hero advances the pawn from C4 to C5, and right after that rat sets the king on B8, watching every square.
Without hurry or fear, our hero places the pawn on C6. From the dark, Rat pushes the king to C8, while our hero's king takes E8, leaving F7 behind.
Rat answers by moving the king from C8 to B8. our hero gives check with the pawn on C7.
With dungeon cunning, Rat brings the king to B7. our hero's pawn crowns on C8 and becomes a queen.
Rat's king falls on C8 and tears the queen from our hero.
Check: our hero tightens the net by bringing the queen to A8.
Rat sets the king on C7, watching every square, while without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to D6, and our hero's pawn takes A6, leaving A5 behind.
Rat answers by moving the king from D6 to C5, while our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the king to D4.
With a steady hand, our hero brings the queen to H1; then rat's king advances from D4 to E5. our hero's pawn crowns on A8 and becomes a queen.
Rat sets the king on F4, watching every square, and without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the king to G5, while our hero's pawn takes A5, leaving A4 behind.
Rat answers by moving the king from G5 to F5, and our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Rat brings the king to G6.
With a steady hand, our hero brings the pawn to A7, and right after that rat's king advances from G6 to G7. our hero advances the queen from A8 to B8; then rat sets the king on G8, watching every square.
our hero's pawn crowns on A8 and becomes a queen.
From the dark, Rat pushes the king to G7, and our hero's king takes D8, leaving E8 behind. Rat answers by moving the king from G7 to G8.
our hero gives check with the king on D7.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the queen to A7; then rat's king advances from F7 to G6.
our hero advances the king from D7 to D8, and right after that rat sets the king on G5, watching every square. Without hurry or fear, our hero places the queen on H7.
From the dark, Rat pushes the king to F6. From H8, our hero's queen forces Rat to defend.
Rat answers by moving the king from F6 to F7, and our hero slides the king across the board, from D8 to C8. With dungeon cunning, Rat brings the king to G6.
With a steady hand, our hero brings the queen to F3, and right after that rat's king advances from G6 to G5. our hero advances the queen from A8 to E4.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 5 min 7 s
- Moves
- 135
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 5
- Material captured (hero / opponent)
- 11 / 21
- First capture
- move 4
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (135 moves) lasted longer than 93% of the games on this floor.