Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

A cruel blow: Rat's pawn captures our hero's queen on B5.

Checkmate! our hero topples Rat and claims victory.

Loading…

The battle, move by move

our hero's pawn takes E4, leaving E2 behind. Rat answers by moving the pawn from C5 to C4, and right after that our hero slides the pawn across the board, from F2 to F4.

Rat moves the pawn from A3 to B2 and topples our hero's pawn.

With a steady hand, our hero brings the king to D1. Rat's pawn crowns on B1 and a hostile bishop is born.

our hero advances the king from D1 to C1, and rat sets the knight on D4, watching every square. A clean strike: our hero's king topples the bishop on B1.

From the dark, Rat pushes the knight to F3. From G2 to F3, our hero's pawn swallows Rat's knight.

Rat answers by moving the pawn from E7 to E6; then our hero slides the pawn across the board, from F4 to F5. With dungeon cunning, Rat brings the pawn to A4.

From F5 to E6, our hero's pawn swallows Rat's pawn.

Rat's pawn advances from D7 to D6. our hero advances the pawn from E6 to E7, while rat sets the pawn on C6, watching every square.

Without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the pawn to A3.

A clean strike: our hero's pawn topples the pawn on C4.

Rat answers by moving the pawn from G6 to G5, and right after that our hero slides the pawn across the board, from F3 to F4. With dungeon cunning, Rat brings the king to D7.

Promotion: on E8, our hero turns a pawn into a queen.

Rat's king advances from D7 to C7. our hero gives check with the queen on E7.

Rat sets the king on B6, watching every square. A clean strike: our hero's queen topples the pawn on G5.

From the dark, Rat pushes the king to A6. Check: our hero tightens the net by bringing the queen to B5.

Rat moves the pawn from C6 to B5 and topples our hero's queen.

By taking the pawn on B5, our hero drives Rat into check.

With dungeon cunning, Rat brings the king to A7. With a steady hand, our hero brings the pawn to F5, and rat's pawn advances from D6 to D5.

A clean strike: our hero's pawn topples the pawn on D5.

Rat sets the king on B8, watching every square, and right after that without hurry or fear, our hero places the pawn on F6. From the dark, Rat pushes the king to B7; then our hero's pawn takes F7, leaving F6 behind.

Rat answers by moving the king from B7 to C7. Promotion: on F8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to B7. With a steady hand, our hero brings the queen to F6, while rat's king advances from B7 to A8.

our hero advances the pawn from D5 to D6, and rat sets the king on A7, watching every square. Without hurry or fear, our hero places the pawn on D7.

From the dark, Rat pushes the king to B7. Promotion: on D8, our hero turns a pawn into a queen.

Rat answers by moving the king from B7 to A7. From D7, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to A8. our hero delivers the final mate from F8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 23 s
Moves
55
How it ended
checkmate
Captures (hero / opponent)
7 / 2
Material captured (hero / opponent)
11 / 10
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (55 moves) lasted longer than 38% of the games on this floor.

More from floor 1