Battle chronicle
The duel begins: our hero against Rat on floor 1.
Rat moves its pawn from A3 to B2 and topples our hero's pawn!
Out of time, our hero loses to Rat.
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The battle, move by move
our hero advances the bishop from C1 to H6. A cruel blow: Rat's pawn captures our hero's pawn on B2.
Without hurry or fear, our hero places the bishop on C1. From the dark, Rat pushes the knight to B6. our hero captures the enemy pawn: the bishop leaps from C1 to B2.
Rat answers by moving the king from E8 to D7, while our hero slides the bishop across the board, from B2 to A3. With dungeon cunning, Rat brings the king to D6.
With a steady hand, our hero brings the bishop to C1; then rat's king advances from D6 to E5. our hero advances the pawn from E2 to E3, and right after that rat sets the king on E4, watching every square.
Without hurry or fear, our hero places the king on D2. Rat gives check with the knight on C4.
our hero's king takes E1, leaving D2 behind. Rat answers by moving the knight from C4 to D6, and our hero slides the bishop across the board, from C1 to A3.
With dungeon cunning, Rat brings the knight to C4. With a steady hand, our hero brings the bishop to B2. Rat's knight falls on E3 and tears the pawn from our hero.
our hero advances the bishop from B2 to C1. After toppling the pawn on G2, Rat threatens our hero's king.
Without hurry or fear, our hero places the king on D1. From the dark, Rat pushes the knight to H4, and our hero's bishop takes H6, leaving C1 behind.
Rat answers by moving the pawn from C5 to C4, while our hero slides the bishop across the board, from H6 to D2. With dungeon cunning, Rat brings the pawn to G3.
our hero captures the enemy pawn: the bishop leaps from D2 to A5.
Rat's knight advances from H4 to F5. our hero claims the enemy pawn by landing on C7.
Rat sets the pawn on G2, watching every square, and without hurry or fear, our hero places the bishop on D8. On G1, Rat promotes and gains a reinforcing queen.
our hero's king takes D2, leaving D1 behind. Check from Rat: the queen plants itself on G2.
our hero slides the king across the board, from D2 to D1; then with dungeon cunning, Rat brings the king to D5. With a steady hand, our hero brings the king to C1.
Rat's queen reaches G1 and threatens our hero's king.
our hero advances the king from C1 to B2; then rat sets the king on D4, watching every square. our hero claims the enemy pawn by landing on E7.
From the dark, Rat pushes the king to E3, and our hero's bishop takes H4, leaving E7 behind. Rat answers by moving the knight from F5 to G7, while our hero slides the bishop across the board, from H4 to D8.
With dungeon cunning, Rat brings the pawn to C5. With a steady hand, our hero brings the bishop to B6; then rat's knight advances from G7 to E6.
our hero captures the pawn on C5 and leaves Rat in check.
Rat sets the king on F3, watching every square.
Out of time, our hero loses to Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 13 min 36 s
- Moves
- 52
- How it ended
- time out
- Captures (hero / opponent)
- 5 / 3
- Material captured (hero / opponent)
- 5 / 3
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (52 moves) lasted longer than 35% of the games on this floor.