Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero answers with fury: the queen leaps from C8 to C3 and captures the enemy pawn.
Neither our hero nor Rat claims victory. A draw on the board.
Loading…
The battle, move by move
our hero claims the enemy pawn by landing on A3.
Rat's pawn advances from A5 to A4. our hero advances the bishop from A3 to C1; then rat sets the king on F8, watching every square.
Without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the pawn to C5, and our hero's king takes E2, leaving E1 behind.
Rat answers by moving the pawn from G6 to G5, while our hero slides the king across the board, from E2 to E3. With dungeon cunning, Rat brings the pawn to D5.
With a steady hand, our hero brings the pawn to D4; then rat's pawn advances from C5 to C4. our hero advances the bishop from C1 to A3, and right after that rat sets the king on F7, watching every square.
Without hurry or fear, our hero places the pawn on C3. From the dark, Rat pushes the king to E8, while our hero's king takes F3, leaving E3 behind.
Rat answers by moving the pawn from C7 to C6, and our hero slides the king across the board, from F3 to G3. With dungeon cunning, Rat brings the king to D8.
With a steady hand, our hero brings the king to H3, and right after that rat's pawn advances from E7 to E6. our hero advances the king from H3 to G3; then rat sets the pawn on C5, watching every square.
our hero claims the enemy pawn by landing on C5.
From the dark, Rat pushes the king to C7, and our hero's bishop takes B4, leaving A3 behind. Rat answers by moving the king from C7 to D7, while our hero slides the bishop across the board, from B4 to A5.
With dungeon cunning, Rat brings the king to C6. With a steady hand, our hero brings the bishop to B4; then rat's king advances from C6 to C7.
Check: our hero tightens the net by bringing the bishop to A5.
Rat sets the king on B7, watching every square, and without hurry or fear, our hero places the pawn on A3. From the dark, Rat pushes the king to A6, while our hero's bishop takes B4, leaving A5 behind.
Rat answers by moving the pawn from E6 to E5, and our hero slides the king across the board, from G3 to F3. Rat's pawn reaches E4 and threatens our hero's king.
With a steady hand, our hero brings the king to G3, and right after that rat's pawn advances from D5 to D4. our hero captures the enemy pawn: the pawn leaps from C3 to D4.
Rat sets the pawn on E3, watching every square, while without hurry or fear, our hero places the pawn on C6. From the dark, Rat pushes the king to B5, and our hero's pawn takes C7, leaving C6 behind.
Rat answers by moving the king from B5 to B6. our hero's pawn crowns on C8 and becomes a queen.
With dungeon cunning, Rat brings the pawn to C3. our hero captures the enemy pawn: the queen leaps from C8 to C3.
Rat's king advances from B6 to A7. our hero claims the enemy pawn by landing on E3.
Rat sets the king on B8, watching every square. our hero captures the enemy pawn: the queen leaps from E3 to G5.
From the dark, Rat pushes the king to C8, while our hero's queen takes A5, leaving G5 behind. Rat answers by moving the king from C8 to D7.
our hero captures the pawn on A4 and leaves Rat in check.
With dungeon cunning, Rat brings the king to C7. With a steady hand, our hero brings the bishop to F8, and right after that rat's king advances from C7 to C8.
Check: our hero tightens the net by bringing the queen to A6.
Rat sets the king on B8, watching every square, while without hurry or fear, our hero places the pawn on D5. From the dark, Rat pushes the king to C7, and our hero's queen takes B5, leaving A6 behind.
Rat answers by moving the king from C7 to C8, while our hero slides the pawn across the board, from D5 to D6. With dungeon cunning, Rat brings the king to D8.
With a steady hand, our hero brings the pawn to D7; then rat's king advances from D8 to C7. our hero advances the queen from B5 to D5, and right after that rat sets the king on B8, watching every square.
our hero's pawn crowns on D8 and becomes a queen.
From the dark, Rat pushes the king to A7. our hero gives check with the queen on A5.
Rat answers by moving the king from A7 to B7. From D5, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to B8. With a steady hand, our hero brings the queen to C5, and right after that rat's king advances from B8 to B7.
our hero advances the pawn from G4 to G5; then rat sets the king on B8, watching every square. Without hurry or fear, our hero places the pawn on G6.
From the dark, Rat pushes the king to B7, and our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the king from B7 to B8.
our hero's pawn crowns on G8 and becomes a queen.
With dungeon cunning, Rat brings the king to B7. From G7, our hero's queen forces Rat to defend.
Rat's king advances from B7 to B8. Check: our hero tightens the net by bringing the queen to B5.
Rat sets the king on A8, watching every square, and without hurry or fear, our hero places the pawn on A4.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 58 s
- Moves
- 95
- How it ended
- stalemate
- Captures (hero / opponent)
- 7 / 0
- Material captured (hero / opponent)
- 7 / 0
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (95 moves) lasted longer than 78% of the games on this floor.