Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero answers with fury: the king leaps from E5 to E6 and captures the enemy queen.

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the pawn to C3, while rat's knight advances from D7 to F8.

our hero advances the pawn from D2 to D4, and rat sets the king on C8, watching every square. A clean strike: our hero's pawn topples the pawn on C5.

From the dark, Rat pushes the knight to D7, and right after that our hero's pawn takes E4, leaving E2 behind. Rat answers by moving the pawn from G6 to G5; then our hero slides the pawn across the board, from E4 to E5.

Rat advances to E5 and claims our pawn.

With a steady hand, our hero brings the pawn to G3, and rat's king advances from C8 to D7. our hero advances the pawn from F2 to F4.

Rat's knight reaches D3 and threatens our hero's king.

Without hurry or fear, our hero places the king on D2. Rat moves the knight from D3 to F4 and topples our hero's pawn.

A clean strike: our hero's pawn topples the knight on F4.

Rat answers by moving the pawn from E7 to E5. From F4 to E5, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the king to C8. With a steady hand, our hero brings the pawn to E6, while rat's king advances from C8 to B8.

our hero advances the pawn from E6 to E7, and rat sets the king on A7, watching every square. Promotion: on E8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to B7. our hero gives check with the queen on A8.

Rat moves the king from B7 to A8 and topples our hero's queen.

our hero slides the pawn across the board, from H2 to H4. Rat advances to H4 and claims our pawn.

With a steady hand, our hero brings the pawn to A4, and rat's pawn advances from H4 to H3. our hero advances the king from D2 to E1, while rat sets the pawn on H2, watching every square.

Without hurry or fear, our hero places the king on F1. Rat's pawn crowns on H1 and a hostile queen is born.

our hero's king takes F2, leaving F1 behind. Rat answers by moving the queen from H1 to D1, and right after that our hero slides the king across the board, from F2 to G3.

Check from Rat: the queen plants itself on G1.

With a steady hand, our hero brings the king to F4. Rat gives check with the queen on F2.

From F4 to G4, our hero's king swallows Rat's pawn.

Rat sets the queen on E3, watching every square; then without hurry or fear, our hero places the king on F5. Check from Rat: the queen plants itself on H3.

our hero's king takes E5, leaving F5 behind. Rat gives check with the queen on E6.

A clean strike: our hero's king topples the queen on E6.

With dungeon cunning, Rat brings the king to A7. With a steady hand, our hero brings the king to D7, and rat's king advances from A7 to B7.

our hero advances the king from D7 to E6, while rat sets the king on A7, watching every square. Without hurry or fear, our hero places the king on D7.

From the dark, Rat pushes the king to B7; then our hero's king takes E6, leaving D7 behind. Rat answers by moving the king from B7 to B8, and right after that our hero slides the king across the board, from E6 to D7.

With dungeon cunning, Rat brings the king to B7.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 57 s
Moves
62
How it ended
draw
Captures (hero / opponent)
6 / 4
Material captured (hero / opponent)
16 / 12
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (62 moves) lasted longer than 48% of the games on this floor.

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