Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero answers with fury: the king leaps from B4 to A4 and captures the enemy pawn.

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

our hero advances the pawn from D2 to D4, and rat sets the pawn on D6, watching every square. Without hurry or fear, our hero places the pawn on C3.

From the dark, Rat pushes the king to D7, and right after that our hero's pawn takes C4, leaving C3 behind. Rat answers by moving the king from D7 to E6.

From D5, our hero's pawn forces Rat to defend.

Rat advances to D5 and claims our pawn.

By taking the pawn on D5, our hero drives Rat into check.

Rat's king advances from E6 to F5. our hero gives check with the pawn on G4.

Rat sets the king on E4, watching every square, and right after that without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the pawn to E5; then our hero's king takes E2, leaving E1 behind.

Rat answers by moving the pawn from C7 to C5, and right after that our hero slides the king across the board, from E2 to D2. With dungeon cunning, Rat brings the king to F5.

With a steady hand, our hero brings the king to C3, while rat's pawn advances from A5 to A4. our hero advances the king from C3 to C4, and rat sets the king on G4, watching every square.

Without hurry or fear, our hero places the king on B5. From the dark, Rat pushes the king to F3, and right after that our hero's king takes C6, leaving B5 behind.

Rat answers by moving the pawn from C5 to C4. A clean strike: our hero's king topples the pawn on D6.

With dungeon cunning, Rat brings the king to E4. With a steady hand, our hero brings the king to C5, and rat's king advances from E4 to F5.

A clean strike: our hero's king topples the pawn on C4.

Rat sets the pawn on E4, watching every square, and right after that without hurry or fear, our hero places the king on D4. From the dark, Rat pushes the pawn to E3.

A clean strike: our hero's king topples the pawn on E3.

Rat answers by moving the king from F5 to G4, and right after that our hero slides the king across the board, from E3 to D3. With dungeon cunning, Rat brings the king to F5.

With a steady hand, our hero brings the king to C3, while rat's king advances from F5 to E5. our hero advances the king from C3 to C4, and rat sets the king on D6, watching every square.

Without hurry or fear, our hero places the king on B4. From the dark, Rat pushes the king to D7. From B4 to A4, our hero's king swallows Rat's pawn.

Rat answers by moving the king from D7 to D8. A clean strike: our hero's king topples the pawn on A3.

With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the pawn to D6, and rat's king advances from E8 to D8.

our hero advances the king from A3 to B4, while rat sets the king on E8, watching every square. Without hurry or fear, our hero places the king on C5.

From the dark, Rat pushes the king to F7; then our hero's king takes D5, leaving C5 behind. Rat answers by moving the king from F7 to G8, and right after that our hero slides the king across the board, from D5 to E5.

With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the king to F6, while rat's king advances from F8 to E8.

From F6 to G6, our hero's king swallows Rat's pawn.

Rat sets the king on D7, watching every square; then without hurry or fear, our hero places the king on F6. Rat advances to D6 and claims our pawn.

our hero's pawn takes G6, leaving G5 behind. Rat answers by moving the king from D6 to D7; then our hero slides the pawn across the board, from G6 to G7.

With dungeon cunning, Rat brings the king to C7. With a steady hand, our hero brings the king to F7, and rat's king advances from C7 to D6.

Promotion: on G8, our hero turns a pawn into a queen.

Rat sets the king on C7, watching every square, and right after that without hurry or fear, our hero places the queen on G6. From the dark, Rat pushes the king to B8; then our hero's king takes E8, leaving F7 behind.

Rat answers by moving the king from B8 to A7, and right after that our hero slides the king across the board, from E8 to D8. With dungeon cunning, Rat brings the king to B8.

With a steady hand, our hero brings the queen to G7, while rat's king advances from B8 to A8. our hero advances the bishop from C1 to F4.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 9 s
Moves
81
How it ended
stalemate
Captures (hero / opponent)
7 / 2
Material captured (hero / opponent)
7 / 2
First capture
move 4

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (81 moves) lasted longer than 68% of the games on this floor.

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