Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero answers with fury: the king leaps from B8 to C7 and captures the enemy queen.
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
our hero slides the bishop across the board, from C1 to D2, and with dungeon cunning, Rat brings the king to D8. A clean strike: our hero's bishop topples the pawn on A5.
Rat's pawn advances from A3 to A2. our hero advances the king from E1 to D1. Rat's pawn crowns on A1 and a hostile queen is born.
Without hurry or fear, our hero places the king on D2. From the dark, Rat pushes the queen to H8, and right after that our hero's knight takes F3, leaving G1 behind.
Rat answers by moving the queen from H8 to G8; then our hero slides the knight across the board, from F3 to H4. With dungeon cunning, Rat brings the pawn to E6.
From H4 to G6, our hero's knight swallows Rat's pawn.
Rat's pawn advances from D7 to D5. our hero advances the knight from G6 to F4, while rat sets the king on E7, watching every square.
Without hurry or fear, our hero places the knight on D3. Rat captures the pawn on G2 and puts our hero in check.
our hero's king takes C3, leaving D2 behind. Rat gives check with the queen on G7.
our hero slides the king across the board, from C3 to B3, and with dungeon cunning, Rat brings the queen to G4. A clean strike: our hero's knight topples the pawn on C5.
Rat's queen advances from G4 to G8. From A5 to C7, our hero's bishop swallows Rat's pawn.
Rat sets the queen on G4, watching every square. A clean strike: our hero's knight topples the pawn on E6.
From the dark, Rat pushes the queen to E2, and right after that our hero's knight takes F4, leaving E6 behind. Rat answers by moving the queen from E2 to H2.
By taking the pawn on D5, our hero drives Rat into check.
With dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the knight to B6. Rat moves the queen from H2 to C7 and topples our hero's bishop.
our hero advances the knight from B6 to A4, while rat sets the queen on H2, watching every square. Without hurry or fear, our hero places the knight on B6.
From the dark, Rat pushes the king to E5; then our hero's knight takes A8, leaving B6 behind. Rat answers by moving the king from E5 to F6, and right after that our hero slides the king across the board, from B3 to A4.
Check from Rat: the queen plants itself on F4.
With a steady hand, our hero brings the king to A5. Rat gives check with the queen on F5.
our hero advances the king from A5 to B6. Rat's queen reaches F2 and threatens our hero's king.
A clean strike: our hero's king topples the pawn on C6.
Check from Rat: the queen plants itself on F3.
our hero's king takes C7, leaving C6 behind. Rat gives check with the queen on C3.
our hero slides the king across the board, from C7 to B7. Rat's queen reaches F3 and threatens our hero's king.
With a steady hand, our hero brings the king to B8, and rat's queen advances from F3 to C6. our hero advances the pawn from C2 to C4, while rat sets the king on E6, watching every square.
Without hurry or fear, our hero places the pawn on C5. Rat's queen reaches B5 and threatens our hero's king.
our hero's king takes A7, leaving B8 behind. Rat captures the pawn on C5 and puts our hero in check.
our hero slides the knight across the board, from A8 to B6, and with dungeon cunning, Rat brings the queen to B5. With a steady hand, our hero brings the king to B7, while rat's queen advances from B5 to E2.
our hero advances the king from B7 to A7, and rat sets the queen on F2, watching every square. Without hurry or fear, our hero places the king on B7.
From the dark, Rat pushes the queen to H4, and right after that our hero's knight takes C8, leaving B6 behind. Rat answers by moving the queen from H4 to D8; then our hero slides the king across the board, from B7 to B8.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the king to A8, and rat's king advances from F7 to G6.
our hero advances the king from A8 to B8. Rat's queen reaches C7 and threatens our hero's king.
From B8 to C7, our hero's king swallows Rat's queen.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 38 s
- Moves
- 77
- How it ended
- draw
- Captures (hero / opponent)
- 8 / 3
- Material captured (hero / opponent)
- 16 / 5
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (77 moves) lasted longer than 64% of the games on this floor.