Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
our hero's queen lands on E1 and defeats Slug's rook!
The duel ends in a draw: our hero and Slug withdraw.
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The battle, move by move
our hero claims the enemy bishop by landing on C3.
Slug sets the king on D7, watching every square. our hero captures the enemy pawn: the pawn leaps from A2 to B3.
From the dark, Slug pushes the king to E7, while our hero's bishop takes G5, leaving C1 behind. Slug answers by moving the pawn from B5 to B4, and our hero slides the pawn across the board, from G2 to G3.
With dungeon cunning, Slug brings the king to E6. our hero claims the enemy pawn by landing on B4.
Slug's knight advances from F6 to H5. our hero advances the bishop from G5 to D8; then slug sets the king on D5, watching every square.
our hero claims the enemy pawn by landing on C5.
Slug's king falls on C5 and tears the pawn from our hero.
our hero's bishop takes E7, leaving D8 behind. Slug answers by moving the knight from H5 to G7, while our hero slides the bishop across the board, from E7 to F8.
With dungeon cunning, Slug brings the knight to H5. With a steady hand, our hero brings the king to F2; then slug's king advances from C5 to D5.
our hero advances the king from F2 to G2. Check from Slug: the knight plants itself on F4.
Without hurry or fear, our hero places the king on F2. From the dark, Slug pushes the knight to G2. our hero claims the enemy knight by landing on G2.
Slug answers by moving the pawn from F7 to F5, and our hero slides the pawn across the board, from B3 to B4. With dungeon cunning, Slug brings the king to C6.
With a steady hand, our hero brings the bishop to H6, and right after that slug's pawn advances from B6 to B5. our hero advances the king from G2 to F2; then slug sets the pawn on D5, watching every square.
Without hurry or fear, our hero places the king on E3. From the dark, Slug pushes the king to D7, and our hero's bishop takes F4, leaving H6 behind.
Slug answers by moving the king from D7 to C8, while our hero slides the bishop across the board, from F4 to D6. With dungeon cunning, Slug brings the king to B7.
With a steady hand, our hero brings the pawn to H3; then slug's king advances from B7 to C6. our hero advances the bishop from D6 to F8.
Slug gives check with the pawn on F4.
our hero captures the enemy pawn: the pawn leaps from G3 to F4.
From the dark, Slug pushes the king to C7. our hero claims the enemy pawn by landing on G4.
Slug answers by moving the king from C7 to B6, and our hero slides the pawn across the board, from F4 to F5. With dungeon cunning, Slug brings the king to C7.
With a steady hand, our hero brings the pawn to G5, and right after that slug's king advances from C7 to D8. our hero advances the bishop from F8 to H6; then slug sets the king on E8, watching every square.
Without hurry or fear, our hero places the pawn on G6. Slug gives check with the pawn on D4.
our hero captures the enemy pawn: the king leaps from E3 to D4.
Slug answers by moving the king from E8 to D8, while our hero slides the pawn across the board, from F5 to F6. With dungeon cunning, Slug brings the king to E8.
From F7, our hero's pawn forces Slug to defend.
Slug's king advances from E8 to D8. our hero's pawn crowns on F8 and becomes a queen.
Slug sets the king on C7, watching every square, and without hurry or fear, our hero places the pawn on G7. From the dark, Slug pushes the pawn to E3.
our hero's pawn crowns on G8 and becomes a queen.
Slug answers by moving the king from C7 to D7. Check: our hero tightens the net by bringing the queen to E8.
With dungeon cunning, Slug brings the king to C7. With a steady hand, our hero brings the king to C5, and right after that slug's king advances from C7 to B7.
our hero captures the enemy pawn: the king leaps from C5 to B5.
Slug sets the king on C7, watching every square, while without hurry or fear, our hero places the king on C4. From the dark, Slug pushes the king to B7, and our hero's pawn takes B5, leaving B4 behind.
Slug answers by moving the pawn from E3 to E2, while our hero slides the king across the board, from C4 to C5. With dungeon cunning, Slug brings the king to A7.
Check: our hero tightens the net by bringing the pawn to B6.
Slug's king advances from A7 to A6. our hero advances the king from C5 to C6. On E1, Slug promotes and gains a reinforcing rook.
our hero captures the enemy rook: the queen leaps from E8 to E1.
Draw. The dungeon keeps the names of our hero and Slug.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 29 s
- Moves
- 83
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 18 / 1
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (83 moves) lasted longer than 79% of the games on this floor.