Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
our hero's pawn lands on C3 and defeats Slug's bishop!
Checkmate! our hero topples Slug and claims victory.
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The battle, move by move
our hero's pawn takes E3, leaving E2 behind. Slug answers by moving the knight from F6 to G8. our hero captures the enemy bishop: the pawn leaps from D2 to C3.
With dungeon cunning, Slug brings the king to D7. With a steady hand, our hero brings the pawn to F3, and right after that slug's pawn advances from F7 to F6.
our hero captures the enemy pawn: the pawn leaps from F3 to G4.
Slug sets the king on E6, watching every square, while without hurry or fear, our hero places the pawn on G3. From the dark, Slug pushes the pawn to D5, and our hero's pawn takes H4, leaving H2 behind.
Slug answers by moving the pawn from F6 to F5. our hero captures the pawn on F5 and leaves Slug in check.
With dungeon cunning, Slug brings the king to E5. With a steady hand, our hero brings the pawn to G4; then slug's knight advances from G8 to F6.
our hero advances the pawn from G4 to G5, and right after that slug sets the knight on H5, watching every square. Without hurry or fear, our hero places the pawn on F6.
From the dark, Slug pushes the king to E6, while our hero's king takes F2, leaving E1 behind. Slug answers by moving the pawn from C5 to C4, and our hero slides the pawn across the board, from F6 to F7.
With dungeon cunning, Slug brings the knight to G7. our hero's pawn crowns on F8 and becomes a queen.
Slug's pawn advances from B5 to B4. our hero captures the enemy pawn: the pawn leaps from C3 to B4.
Slug sets the pawn on C3, watching every square. our hero claims the enemy pawn by landing on C3.
From the dark, Slug pushes the pawn to D4. our hero captures the enemy pawn: the pawn leaps from E3 to D4.
Slug answers by moving the knight from G7 to H5, while our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Slug brings the king to D7.
With a steady hand, our hero brings the pawn to G7; then slug's pawn advances from B3 to B2. our hero claims the enemy pawn by landing on B2.
Slug sets the pawn on B5, watching every square. our hero's pawn crowns on G8 and becomes a queen.
From the dark, Slug pushes the knight to G7. our hero captures the knight on G7 and leaves Slug in check.
Slug answers by moving the king from D7 to C6. Check: our hero tightens the net by bringing the queen to C8.
With dungeon cunning, Slug brings the king to D5. our hero gives check with the queen on D7.
Slug's king advances from D5 to C4. our hero advances the queen from G7 to E5.
Slug gives check with the pawn on E3.
our hero claims the enemy pawn by landing on E3.
From the dark, Slug pushes the king to B3, and our hero's queen takes D2, leaving E3 behind. Slug answers by moving the king from B3 to A4.
Mate. our hero's queen on C2 leaves Slug with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 55 s
- Moves
- 53
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 13 / 0
- First capture
- move 1
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 39% of the games on this floor.