Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero's king lands on F1 and defeats Rat's queen!

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

our hero slides the pawn across the board, from F2 to F4. Rat's pawn falls on B2 and tears the pawn from our hero.

With a steady hand, our hero brings the pawn to E3. On B1, Rat promotes and gains a reinforcing queen.

our hero advances the king from E1 to E2. Rat gives check with the queen on B5.

Without hurry or fear, our hero places the king on F2. From the dark, Rat pushes the knight to F6, while our hero's pawn takes H3, leaving H2 behind.

Rat's pawn falls on H3 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from G2 to H3.

Rat gives check with the queen on F1.

our hero claims the enemy queen by landing on F1.

Rat's pawn advances from E7 to E5. our hero captures the enemy pawn: the pawn leaps from F4 to E5.

Rat sets the knight on G4, watching every square. our hero claims the enemy knight by landing on G4.

From the dark, Rat pushes the king to E7, and our hero's king takes G2, leaving F1 behind. Rat answers by moving the pawn from C5 to C4, while our hero slides the pawn across the board, from D2 to D3.

With dungeon cunning, Rat brings the king to E6. our hero captures the enemy pawn: the pawn leaps from D3 to C4.

Rat's pawn advances from G6 to G5. our hero advances the king from G2 to F3, and right after that rat sets the pawn on C5, watching every square.

Without hurry or fear, our hero places the king on G3. From the dark, Rat pushes the king to F7, while our hero's pawn takes A3, leaving A2 behind.

Rat answers by moving the king from F7 to F8, and our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the king to E7.

With a steady hand, our hero brings the king to H3, and right after that rat's pawn advances from C7 to C6. our hero advances the king from H3 to G3; then rat sets the king on E8, watching every square.

Without hurry or fear, our hero places the king on F3. From the dark, Rat pushes the king to D7, and our hero's king takes E4, leaving F3 behind.

Rat answers by moving the king from D7 to D8, while our hero slides the king across the board, from E4 to F5. With dungeon cunning, Rat brings the king to C8.

our hero captures the enemy pawn: the king leaps from F5 to G5.

Rat's king advances from C8 to D8. our hero advances the king from G5 to F6, and right after that rat sets the king on D7, watching every square.

Without hurry or fear, our hero places the king on F7. From the dark, Rat pushes the king to C7, while our hero's king takes E6, leaving F7 behind.

Rat answers by moving the king from C7 to B8, and our hero slides the king across the board, from E6 to D7. With dungeon cunning, Rat brings the king to B7.

With a steady hand, our hero brings the king to D8, and right after that rat's king advances from B7 to A6. our hero advances the king from D8 to C7; then rat sets the king on A7, watching every square.

our hero claims the enemy pawn by landing on C6.

From the dark, Rat pushes the king to A6. our hero captures the enemy pawn: the king leaps from C6 to C5.

Rat answers by moving the king from A6 to B7, while our hero slides the king across the board, from C5 to B5. With dungeon cunning, Rat brings the king to A8.

our hero captures the enemy pawn: the king leaps from B5 to A5.

Rat's king advances from A8 to B8. our hero advances the pawn from E5 to E6, and right after that rat sets the king on A7, watching every square.

Without hurry or fear, our hero places the pawn on E7. From the dark, Rat pushes the king to A8. our hero's pawn crowns on E8 and becomes a queen.

Rat answers by moving the king from A8 to A7, and our hero slides the pawn across the board, from C4 to C5. With dungeon cunning, Rat brings the king to B7.

Check: our hero tightens the net by bringing the queen to F7.

Rat's king advances from B7 to C8. our hero gives check with the queen on F5.

Rat sets the king on D8, watching every square, while without hurry or fear, our hero places the pawn on C6. From the dark, Rat pushes the king to C7, and our hero's queen takes F6, leaving F5 behind.

Rat answers by moving the king from C7 to C8, while our hero slides the pawn across the board, from C6 to C7. Rat's king falls on C7 and tears the pawn from our hero.

From E5, our hero's queen forces Rat to defend.

Rat's king advances from C7 to C8. our hero advances the pawn from C2 to C4, and right after that rat sets the king on D8, watching every square.

our hero gives check with the queen on F6.

From the dark, Rat pushes the king to E8, while our hero's pawn takes C5, leaving C4 behind. Rat answers by moving the king from E8 to D7.

Check: our hero tightens the net by bringing the queen to F5.

With dungeon cunning, Rat brings the king to D8. our hero gives check with the queen on F6.

Rat's king advances from D8 to C7. From F7, our hero's queen forces Rat to defend.

Rat sets the king on B8, watching every square. Check: our hero tightens the net by bringing the queen to F8.

From the dark, Rat pushes the king to B7. our hero gives check with the queen on F7.

Rat answers by moving the king from B7 to B8. From F8, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to A7. Check: our hero tightens the net by bringing the queen to E7.

Rat's king advances from A7 to B8. our hero advances the pawn from C5 to C6, and right after that rat sets the king on C8, watching every square.

Without hurry or fear, our hero places the pawn on C7. From the dark, Rat pushes the king to B7, while our hero's queen takes C5, leaving E7 behind.

Rat answers by moving the king from B7 to C8, and our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Rat brings the king to D7.

With a steady hand, our hero brings the pawn to G6, and right after that rat's king advances from D7 to C8. our hero advances the pawn from G6 to G7; then rat sets the king on D7, watching every square.

our hero's pawn crowns on G8 and becomes a queen.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 6 s
Moves
117
How it ended
stalemate
Captures (hero / opponent)
9 / 3
Material captured (hero / opponent)
19 / 3
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (117 moves) lasted longer than 88% of the games on this floor.

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