Battle chronicle
The duel begins: our hero against Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on E3.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
our hero captures the enemy pawn: the bishop leaps from C1 to A3.
Rat's knight advances from D7 to B6. our hero claims the enemy pawn by landing on C5.
Rat sets the pawn on E6, watching every square, and without hurry or fear, our hero places the bishop on E3. From the dark, Rat pushes the knight to D5, while our hero's bishop takes D4, leaving E3 behind.
Rat answers by moving the knight from D5 to E3. our hero captures the enemy knight: the bishop leaps from D4 to E3.
With dungeon cunning, Rat brings the pawn to G3. our hero claims the enemy pawn by landing on G3.
Rat's king advances from E8 to D8. our hero advances the bishop from E3 to H6; then rat sets the king on E8, watching every square.
Without hurry or fear, our hero places the bishop on G5. From the dark, Rat pushes the pawn to C5, and our hero's bishop takes F6, leaving G5 behind.
Rat answers by moving the pawn from C5 to C4, while our hero slides the pawn across the board, from G3 to G4. With dungeon cunning, Rat brings the king to F7.
With a steady hand, our hero brings the bishop to C3; then rat's pawn advances from G6 to G5. our hero claims the enemy pawn by landing on A5.
Rat sets the pawn on C5, watching every square, and without hurry or fear, our hero places the bishop on B6. From the dark, Rat pushes the king to G6.
our hero claims the enemy pawn by landing on C5.
Rat answers by moving the king from G6 to H6. Check: our hero tightens the net by bringing the bishop to F8.
With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the bishop to E7, and right after that rat's king advances from G6 to F7.
our hero captures the enemy pawn: the bishop leaps from E7 to G5.
Rat sets the pawn on C3, watching every square. our hero claims the enemy pawn by landing on C3.
From the dark, Rat pushes the king to G6, and our hero's bishop takes H4, leaving G5 behind. Rat answers by moving the king from G6 to G7, while our hero slides the bishop across the board, from H4 to G5.
With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the bishop to E3; then rat's king advances from G8 to H7.
our hero advances the bishop from E3 to D4, and right after that rat sets the pawn on E5, watching every square. our hero captures the enemy pawn: the bishop leaps from D4 to E5.
From the dark, Rat pushes the king to G8, while our hero's bishop takes D6, leaving E5 behind. Rat answers by moving the king from G8 to G7.
our hero gives check with the bishop on E5.
With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the pawn to A4, and right after that rat's king advances from G8 to F8.
our hero advances the pawn from A4 to A5; then rat sets the king on G8, watching every square. Without hurry or fear, our hero places the pawn on A6.
From the dark, Rat pushes the king to F7, and our hero's pawn takes A7, leaving A6 behind. Rat answers by moving the king from F7 to G6.
our hero's pawn crowns on A8 and becomes a queen.
With dungeon cunning, Rat brings the king to H6. With a steady hand, our hero brings the queen to E8; then rat's king advances from H6 to H7.
our hero advances the bishop from E5 to F4, and right after that rat sets the king on G7, watching every square. Check: our hero tightens the net by bringing the bishop to E5.
From the dark, Rat pushes the king to H6, while our hero's bishop takes F6, leaving E5 behind. Rat answers by moving the king from H6 to H7, and our hero slides the queen across the board, from E8 to F8.
With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the bishop to H8, and right after that rat's king advances from G6 to G5.
our hero advances the queen from F8 to F3; then rat sets the king on G6, watching every square. Without hurry or fear, our hero places the queen on F4.
From the dark, Rat pushes the king to H7, and our hero's bishop takes F6, leaving H8 behind. Rat answers by moving the king from H7 to G6, while our hero slides the bishop across the board, from F6 to E5.
With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the pawn to C4; then rat's king advances from H7 to G8.
our hero advances the pawn from C4 to C5, and right after that rat sets the king on H7, watching every square. Without hurry or fear, our hero places the pawn on C6.
From the dark, Rat pushes the king to G8, while our hero's pawn takes C7, leaving C6 behind. Rat answers by moving the king from G8 to H7.
our hero's pawn crowns on C8 and becomes a queen.
With dungeon cunning, Rat brings the king to G6. our hero gives check with the queen on E6.
Rat's king advances from G6 to H7. our hero advances the queen from F4 to G5.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 29 s
- Moves
- 93
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 11 / 0
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2658 finished games (1128 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (93 moves) lasted longer than 77% of the games on this floor.