Battle chronicle

In the depths of Sewers, our hero faces Rat.

Rat advances its king to C6 and claims our knight.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to D3. Rat advances to D3 and claims our pawn.

From C2 to D3, our hero's pawn swallows Rat's pawn.

Rat sets the king on D8, watching every square; then without hurry or fear, our hero places the bishop on G5. From the dark, Rat pushes the knight to E5, and right after that our hero's bishop takes F4, leaving G5 behind.

Rat answers by moving the knight from E5 to D7; then our hero slides the bishop across the board, from F4 to E3. With dungeon cunning, Rat brings the knight to C5.

With a steady hand, our hero brings the pawn to F3, and rat's king advances from D8 to E8. A clean strike: our hero's bishop topples the knight on C5.

Rat sets the pawn on E5, watching every square, and right after that without hurry or fear, our hero places the pawn on D4. From the dark, Rat pushes the pawn to A4; then our hero's pawn takes E4, leaving E2 behind.

Rat answers by moving the pawn from G4 to G3. From H2 to G3, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the bishop to F8, while rat's king advances from D8 to C8.

our hero advances the knight from G1 to H3, and rat sets the pawn on G5, watching every square. A clean strike: our hero's knight topples the pawn on G5.

Rat advances to D4 and claims our pawn.

our hero's knight takes E6, leaving G5 behind. Rat answers by moving the king from C8 to B7.

A clean strike: our hero's knight topples the pawn on D4.

With dungeon cunning, Rat brings the king to B8. By taking the pawn on C6, our hero drives Rat into check.

Rat's king advances from B8 to A8. our hero advances the knight from C6 to B4, while rat sets the king on B8, watching every square.

Without hurry or fear, our hero places the knight on C2. From the dark, Rat pushes the king to A7; then our hero's knight takes A1, leaving C2 behind.

Rat answers by moving the king from A7 to B8, and right after that our hero slides the knight across the board, from A1 to C2. With dungeon cunning, Rat brings the king to C8.

With a steady hand, our hero brings the knight to D4, while rat's king advances from C8 to D7. our hero advances the bishop from F8 to C5, and rat sets the pawn on C6, watching every square.

A clean strike: our hero's knight topples the pawn on C6.

Rat advances to C6 and claims our knight.

our hero's bishop takes D6, leaving C5 behind. Rat answers by moving the king from C6 to B6.

From C7, our hero's bishop forces Rat to defend.

Rat advances to C7 and claims our bishop.

With a steady hand, our hero brings the pawn to G4, and rat's king advances from C7 to C6. our hero advances the pawn from G4 to G5, while rat sets the king on B6, watching every square.

Without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to B7; then our hero's pawn takes G7, leaving G6 behind.

Rat answers by moving the king from B7 to A6. Promotion: on G8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to B7. From G7, our hero's queen forces Rat to defend.

Rat's king advances from B7 to B8. our hero advances the queen from G7 to D7, and rat sets the king on A8, watching every square.

Without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the king to B8, and right after that our hero's pawn takes E6, leaving E5 behind.

Rat answers by moving the king from B8 to A8; then our hero slides the pawn across the board, from E6 to E7. With dungeon cunning, Rat brings the king to B8.

And it is checkmate: our hero ends the game on E8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 31 s
Moves
73
How it ended
checkmate
Captures (hero / opponent)
8 / 4
Material captured (hero / opponent)
10 / 8
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2658 finished games (1128 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (73 moves) lasted longer than 60% of the games on this floor.

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