Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero's king lands on E5 and defeats Rat's knight!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat sets the knight on E5, watching every square, while without hurry or fear, our hero places the pawn on F3. From the dark, Rat pushes the pawn to E6, and our hero's pawn takes E3, leaving E2 behind.

Rat answers by moving the knight from E5 to F7, while our hero slides the pawn across the board, from F3 to F4. With dungeon cunning, Rat brings the knight to D8.

With a steady hand, our hero brings the pawn to E4; then rat's pawn advances from C5 to C4. our hero advances the pawn from D2 to D3, and right after that rat sets the knight on F7, watching every square.

our hero captures the enemy pawn: the pawn leaps from D3 to C4.

From the dark, Rat pushes the king to E7, while our hero's pawn takes G3, leaving G2 behind. Rat answers by moving the king from E7 to F6.

From E5, our hero's pawn forces Rat to defend.

With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the pawn to C3, and right after that rat's knight advances from F7 to H8.

our hero advances the pawn from C4 to C5; then rat sets the pawn on D5, watching every square. Without hurry or fear, our hero places the king on D2.

From the dark, Rat pushes the king to D7, and our hero's king takes C2, leaving D2 behind. Rat answers by moving the pawn from C7 to C6, while our hero slides the king across the board, from C2 to B3.

With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the pawn to C4; then rat's pawn advances from G6 to G5.

our hero advances the king from B3 to C3, and right after that rat sets the knight on G6, watching every square. Without hurry or fear, our hero places the pawn on H4.

From the dark, Rat pushes the king to C8, while our hero's king takes D4, leaving C3 behind. Rat answers by moving the king from C8 to B8.

our hero captures the enemy pawn: the pawn leaps from C4 to D5.

With dungeon cunning, Rat brings the king to C7. our hero claims the enemy pawn by landing on E6.

Rat's pawn advances from G5 to G4. our hero advances the pawn from F4 to F5.

A cruel blow: Rat's knight captures our hero's pawn on E5.

our hero claims the enemy knight by landing on E5.

From the dark, Rat pushes the king to D8, and our hero's pawn takes F6, leaving F5 behind. Rat answers by moving the king from D8 to C7, while our hero slides the pawn across the board, from E6 to E7.

With dungeon cunning, Rat brings the king to D7. our hero's pawn crowns on E8 and becomes a queen.

Rat's king advances from D7 to C7. our hero gives check with the queen on E7.

Rat sets the king on C8, watching every square, and without hurry or fear, our hero places the pawn on H5. From the dark, Rat pushes the pawn to A4.

Check: our hero tightens the net by bringing the queen to E6.

Rat answers by moving the king from C8 to B8. our hero captures the enemy pawn: the queen leaps from E6 to G4.

With dungeon cunning, Rat brings the king to C7. With a steady hand, our hero brings the queen to E6, and right after that rat's king advances from C7 to B8.

our hero advances the pawn from F6 to F7; then rat sets the king on A7, watching every square. our hero's pawn crowns on F8 and becomes a queen.

From the dark, Rat pushes the king to B7, and our hero's queen takes E8, leaving F8 behind. Rat answers by moving the king from B7 to A6.

our hero captures the pawn on C6 and leaves Rat in check.

With dungeon cunning, Rat brings the king to A7. our hero captures the pawn on A4 and leaves Rat in check.

Rat's king advances from A7 to B7. From C6, our hero's pawn forces Rat to defend.

Rat sets the king on C7, watching every square, and without hurry or fear, our hero places the king on D5. From the dark, Rat pushes the king to B6, while our hero's pawn takes H6, leaving H5 behind.

Rat answers by moving the king from B6 to C7. From D7, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to B6. our hero delivers the final mate from B7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
13 min 2 s
Moves
79
How it ended
checkmate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
10 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2659 finished games (1129 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (79 moves) lasted longer than 66% of the games on this floor.

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