Battle chronicle

our hero draws pieces against Slug. The dungeon watches in silence.

our hero's king lands on D1 and defeats Slug's queen!

The duel ends in a draw: our hero and Slug withdraw.

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The battle, move by move

Without hurry or fear, our hero places the king on E2. From the dark, Slug pushes the king to E7, and right after that our hero's king takes E3, leaving E2 behind.

Slug answers by moving the bishop from C3 to E5; then our hero slides the knight across the board, from G1 to E2. With dungeon cunning, Slug brings the pawn to D5.

With a steady hand, our hero brings the king to F2. Slug's pawn reaches E3 and threatens our hero's king.

A clean strike: our hero's bishop topples the pawn on E3.

Slug sets the pawn on B2, watching every square, and right after that without hurry or fear, our hero places the pawn on G3. Slug's pawn crowns on B1 and a hostile queen is born.

our hero's bishop takes F4, leaving E3 behind. Slug answers by moving the queen from B1 to D3. From F4 to E5, our hero's bishop swallows Slug's bishop.

Check from Slug: the knight plants itself on E4.

With a steady hand, our hero brings the king to F1, while slug's knight advances from E4 to F2. From F1 to F2, our hero's king swallows Slug's knight.

Slug sets the queen on H7, watching every square; then without hurry or fear, our hero places the knight on F4. Check from Slug: the queen plants itself on H2.

our hero's king takes E3, leaving F2 behind. Slug gives check with the queen on G1.

our hero slides the king across the board, from E3 to E2. Slug's queen reaches D1 and threatens our hero's king.

From E2 to D1, our hero's king swallows Slug's queen.

Slug's king advances from E7 to E8. A clean strike: our hero's knight topples the pawn on D5.

Slug sets the pawn on B4, watching every square. From D5 to B6, our hero's knight swallows Slug's pawn.

From the dark, Slug pushes the pawn to B3; then our hero's knight takes D5, leaving B6 behind. Slug answers by moving the king from E8 to D8, and right after that our hero slides the knight across the board, from D5 to E3.

With dungeon cunning, Slug brings the pawn to F5. A clean strike: our hero's knight topples the pawn on F5.

Slug's king advances from D8 to E8. our hero advances the knight from F5 to E3, and slug sets the king on D7, watching every square.

A clean strike: our hero's knight topples the pawn on G4.

From the dark, Slug pushes the king to E6, and right after that our hero's bishop takes C3, leaving E5 behind. Slug answers by moving the pawn from B3 to B2.

A clean strike: our hero's bishop topples the pawn on B2.

With dungeon cunning, Slug brings the king to D7. From E5, our hero's knight forces Slug to defend.

Slug's king advances from D7 to E6. our hero advances the pawn from G3 to G4, while slug sets the king on E7, watching every square.

Without hurry or fear, our hero places the pawn on G5. From the dark, Slug pushes the king to E8; then our hero's pawn takes G6, leaving G5 behind.

Slug answers by moving the king from E8 to F8. Check: our hero tightens the net by bringing the knight to D7.

With dungeon cunning, Slug brings the king to E7. A clean strike: our hero's knight topples the pawn on C5.

Slug's king advances from E7 to E8. our hero advances the pawn from G6 to G7, and slug sets the king on E7, watching every square.

Promotion: on G8, our hero turns a pawn into a queen.

From the dark, Slug pushes the king to D6. our hero gives check with the knight on E4.

Slug answers by moving the king from D6 to D7. From D5, our hero's queen forces Slug to defend.

With dungeon cunning, Slug brings the king to C8. Check: our hero tightens the net by bringing the knight to D6.

Slug's king advances from C8 to C7. our hero gives check with the knight on B5.

Slug sets the king on B6, watching every square. From D4, our hero's bishop forces Slug to defend.

From the dark, Slug pushes the king to A6; then our hero's knight takes A3, leaving B5 behind.

Draw. The dungeon keeps the names of our hero and Slug.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 54 s
Moves
73
How it ended
stalemate
Captures (hero / opponent)
10 / 0
Material captured (hero / opponent)
22 / 0
First capture
move 4

Floor 2 statistics

Against Slug, heroes have won 40% of 1565 finished games (623 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (73 moves) lasted longer than 69% of the games on this floor.

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