Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
With an adventurer's precision, our hero takes the rival knight on B3.
Draw. The dungeon keeps the names of our hero and Slug.
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The battle, move by move
our hero claims the enemy knight by landing on B3.
Slug's bishop advances from E4 to H7. our hero advances the bishop from C1 to A3.
After toppling the pawn on D2, Slug threatens our hero's king.
our hero claims the enemy pawn by landing on D2.
From the dark, Slug pushes the pawn to D5, and our hero's pawn takes F3, leaving F2 behind. Slug answers by moving the pawn from B5 to B4, while our hero slides the bishop across the board, from A3 to B2.
With dungeon cunning, Slug brings the pawn to B5. our hero captures the enemy pawn: the pawn leaps from F3 to G4.
Slug's bishop advances from H7 to F5. our hero claims the enemy bishop by landing on F5.
Slug sets the king on D7, watching every square, and without hurry or fear, our hero places the bishop on F6. From the dark, Slug pushes the pawn to D4, while our hero's rook takes C1, leaving A1 behind.
Slug answers by moving the king from D7 to C6, and our hero slides the knight across the board, from G1 to F3. With dungeon cunning, Slug brings the king to D5.
With a steady hand, our hero brings the king to D3, and right after that slug's king advances from D5 to D6. Check: our hero tightens the net by bringing the bishop to E5.
Slug sets the king on D7, watching every square, while without hurry or fear, our hero places the pawn on F6. From the dark, Slug pushes the king to E6.
our hero captures the enemy pawn: the rook leaps from C1 to C5.
Slug answers by moving the king from E6 to F5. Check: our hero tightens the net by bringing the bishop to D6.
With dungeon cunning, Slug brings the king to E6. With a steady hand, our hero brings the bishop to E5; then slug's king advances from E6 to F5.
our hero captures the pawn on D4 and leaves Slug in check.
Slug sets the king on G5, watching every square. Check: our hero tightens the net by bringing the knight to F3.
From the dark, Slug pushes the king to H6. our hero gives check with the bishop on F4.
Slug answers by moving the king from H6 to G6. From H4, our hero's knight forces Slug to defend.
With dungeon cunning, Slug brings the king to H7. Check: our hero tightens the net by bringing the rook to H5.
Slug's king advances from H7 to G8. our hero advances the bishop from F4 to D6.
Neither our hero nor Slug claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 8 s
- Moves
- 43
- How it ended
- stalemate
- Captures (hero / opponent)
- 6 / 1
- Material captured (hero / opponent)
- 10 / 1
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1565 finished games (623 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (43 moves) lasted longer than 25% of the games on this floor.