Battle chronicle

In the depths of Sewers, our hero faces Slug.

our hero answers with fury: the king leaps from E1 to F2 and captures the enemy knight.

In the end, our hero delivers checkmate and Slug flees the board.

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The battle, move by move

With a steady hand, our hero brings the pawn to F3, and slug's knight advances from B3 to D2. A clean strike: our hero's pawn topples the bishop on E4.

Slug sets the pawn on B4, watching every square, and right after that without hurry or fear, our hero places the pawn on G3. From the dark, Slug pushes the king to D7; then our hero's pawn takes E3, leaving E2 behind.

Slug advances to E4 and claims our pawn.

our hero slides the knight across the board, from G1 to E2, and with dungeon cunning, Slug brings the pawn to D5. With a steady hand, our hero brings the knight to F4, while slug's king advances from D7 to D6.

our hero advances the pawn from H2 to H4, and slug sets the pawn on F6, watching every square. Without hurry or fear, our hero places the pawn on H5.

From the dark, Slug pushes the king to E5, and right after that our hero's pawn takes H6, leaving H5 behind. Slug answers by moving the pawn from F6 to F5; then our hero slides the pawn across the board, from H6 to H7.

With dungeon cunning, Slug brings the knight to F2. From E1 to F2, our hero's king swallows Slug's knight.

Slug's pawn advances from D5 to D4. By taking the pawn on D4, our hero drives Slug into check.

Slug sets the king on F6, watching every square. Promotion: on H8, our hero turns a pawn into a queen.

From the dark, Slug pushes the king to G5. Check: our hero tightens the net by bringing the queen to H5.

Slug answers by moving the king from G5 to F6. our hero gives check with the queen on G6.

With dungeon cunning, Slug brings the king to E7. A clean strike: our hero's queen topples the pawn on B6.

Slug's king advances from E7 to F7. From B6 to C5, our hero's queen swallows Slug's pawn.

Slug sets the king on G7, watching every square. A clean strike: our hero's queen topples the pawn on B4.

From the dark, Slug pushes the king to G8, and right after that our hero's pawn takes A4, leaving A2 behind. Slug answers by moving the king from G8 to H7; then our hero slides the pawn across the board, from A4 to A5.

With dungeon cunning, Slug brings the king to G8. With a steady hand, our hero brings the pawn to A6, and slug's king advances from G8 to H7.

our hero advances the pawn from A6 to A7, while slug sets the king on G8, watching every square. Promotion: on A8, our hero turns a pawn into a queen.

From the dark, Slug pushes the king to G7; then our hero's queen takes B6, leaving B4 behind. Slug answers by moving the king from G7 to F7.

Mate. our hero's rook on A7 leaves Slug with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 54 s
Moves
49
How it ended
checkmate
Captures (hero / opponent)
6 / 1
Material captured (hero / opponent)
10 / 1
First capture
move 1

Floor 2 statistics

Against Slug, heroes have won 40% of 1565 finished games (623 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (49 moves) lasted longer than 33% of the games on this floor.

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