Battle chronicle
our hero draws pieces against Slug. The dungeon watches in silence.
Slug advances its pawn to E5 and claims our bishop.
Slug falls to our hero's mate. The legend grows.
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The battle, move by move
Without hurry or fear, our hero places the king on D1. From the dark, Slug pushes the knight to H7, and right after that our hero's knight takes E2, leaving G1 behind.
Slug answers by moving the bishop from C3 to A1; then our hero slides the bishop across the board, from C1 to F4. With dungeon cunning, Slug brings the pawn to F6.
From F4 to D6, our hero's bishop swallows Slug's pawn.
Slug's bishop advances from A1 to E5. A clean strike: our hero's bishop topples the bishop on E5.
Slug advances to E5 and claims our bishop.
Without hurry or fear, our hero places the knight on C3. From the dark, Slug pushes the pawn to B2; then our hero's king takes C2, leaving D1 behind.
Slug answers by moving the pawn from E4 to E3. From C2 to B2, our hero's king swallows Slug's pawn.
With dungeon cunning, Slug brings the king to F8. A clean strike: our hero's knight topples the pawn on B5.
Slug's king advances from F8 to E7. our hero advances the knight from B5 to C3, and slug sets the king on D6, watching every square.
Without hurry or fear, our hero places the king on C2. From the dark, Slug pushes the king to C6, and right after that our hero's king takes D3, leaving C2 behind.
Slug answers by moving the knight from H7 to F8; then our hero slides the knight across the board, from C3 to E4. With dungeon cunning, Slug brings the knight to D7.
From D3 to E3, our hero's king swallows Slug's pawn.
Slug's knight advances from D7 to F8. our hero advances the knight from E4 to F6, while slug sets the king on B5, watching every square.
From F6 to G4, our hero's knight swallows Slug's pawn.
From the dark, Slug pushes the king to C4. By taking the pawn on E5, our hero drives Slug into check.
Slug answers by moving the king from C4 to B3, and right after that our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Slug brings the king to A3.
With a steady hand, our hero brings the pawn to G5, while slug's king advances from A3 to B2. From C4, our hero's knight forces Slug to defend.
Slug sets the king on C3, watching every square. A clean strike: our hero's knight topples the pawn on B6.
From the dark, Slug pushes the king to C2, and right after that our hero's knight takes A4, leaving B6 behind. Slug answers by moving the pawn from C5 to C4; then our hero slides the king across the board, from E3 to D4.
With dungeon cunning, Slug brings the king to B3. With a steady hand, our hero brings the knight to C3. Slug's knight reaches E6 and threatens our hero's king.
our hero advances the king from D4 to E5, while slug sets the knight on G7, watching every square. Without hurry or fear, our hero places the knight on D5.
From the dark, Slug pushes the king to A2; then our hero's pawn takes G6, leaving G5 behind. Slug answers by moving the king from A2 to B1, and right after that our hero slides the king across the board, from E5 to F6.
Check from Slug: the knight plants itself on E8.
With a steady hand, our hero brings the king to F7, while slug's knight advances from E8 to C7. From D5 to C7, our hero's knight swallows Slug's knight.
Slug sets the king on C1, watching every square; then without hurry or fear, our hero places the pawn on G7. From the dark, Slug pushes the pawn to C3.
Promotion: on G8, our hero turns a pawn into a queen.
Slug answers by moving the king from C1 to B1. Check: our hero tightens the net by bringing the queen to G1.
With dungeon cunning, Slug brings the king to C2. With a steady hand, our hero brings the knight to D5, and slug's king advances from C2 to B2.
From F2, our hero's queen forces Slug to defend.
Slug sets the king on A3, watching every square. From D5 to C3, our hero's knight swallows Slug's pawn.
From the dark, Slug pushes the king to B3; then our hero's knight takes B1, leaving C3 behind. Slug answers by moving the king from B3 to B4.
From D4, our hero's queen forces Slug to defend.
With dungeon cunning, Slug brings the king to B5. Check: our hero tightens the net by bringing the knight to C3.
Slug's king advances from B5 to C6. our hero advances the king from F7 to E7, and slug sets the king on B7, watching every square.
Without hurry or fear, our hero places the king on D7. From the dark, Slug pushes the king to A6, and right after that our hero's king takes C6, leaving D7 behind.
Slug answers by moving the king from A6 to A5. And it is checkmate: our hero ends the game on A4.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 34 s
- Moves
- 85
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 14 / 3
- First capture
- move 3
Floor 2 statistics
Against Slug, heroes have won 40% of 1565 finished games (623 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (85 moves) lasted longer than 81% of the games on this floor.