Battle chronicle
In the depths of Sewers, our hero faces Rat.
With an adventurer's precision, our hero takes the rival knight on D5.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
our hero advances the pawn from H2 to H4, and rat sets the pawn on E6, watching every square. Without hurry or fear, our hero places the pawn on D3.
From the dark, Rat pushes the king to D8. Check: our hero tightens the net by bringing the bishop to G5.
Rat answers by moving the king from D8 to E8; then our hero slides the bishop across the board, from G5 to F4. With dungeon cunning, Rat brings the king to D8.
From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat's pawn advances from E6 to E5. our hero advances the bishop from F4 to H6, while rat sets the pawn on E4, watching every square.
From D3 to E4, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the knight to B6. From G5, our hero's bishop forces Rat to defend.
Rat answers by moving the king from D8 to C8, and right after that our hero slides the bishop across the board, from G5 to E3. With dungeon cunning, Rat brings the knight to A8.
A clean strike: our hero's bishop topples the pawn on C5.
Rat's knight advances from A8 to B6. our hero advances the bishop from C5 to E3, and rat sets the king on B7, watching every square.
Without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the knight to D5, and right after that our hero's bishop takes H6, leaving E3 behind.
Rat answers by moving the king from B7 to A7; then our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Rat brings the pawn to G3.
From F2 to G3, our hero's pawn swallows Rat's pawn.
Rat's king advances from A7 to A8. our hero advances the pawn from C2 to C4, while rat sets the pawn on A4, watching every square.
From C4 to D5, our hero's pawn swallows Rat's knight.
From the dark, Rat pushes the king to B7. By taking the pawn on C6, our hero drives Rat into check.
Rat answers by moving the king from B7 to B6, and right after that our hero slides the pawn across the board, from E6 to E7. With dungeon cunning, Rat brings the king to A5.
Promotion: on E8, our hero turns a pawn into a queen.
Rat's pawn advances from G6 to G5. From H6 to G5, our hero's bishop swallows Rat's pawn.
Rat sets the king on B5, watching every square. our hero gives check with the queen on E5.
From the dark, Rat pushes the king to A6, and right after that our hero's bishop takes E3, leaving G5 behind.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 9 s
- Moves
- 45
- How it ended
- stalemate
- Captures (hero / opponent)
- 7 / 0
- Material captured (hero / opponent)
- 9 / 0
- First capture
- move 4
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (45 moves) lasted longer than 24% of the games on this floor.