Battle chronicle

The duel begins: our hero against Rat on floor 1.

Rat moves its king from F7 to G8 and topples our hero's queen!

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

our hero's pawn takes H4, leaving H2 behind. Rat answers by moving the knight from D7 to B6, while our hero slides the pawn across the board, from B2 to B3.

With dungeon cunning, Rat brings the pawn to G3. our hero captures the enemy pawn: the pawn leaps from F2 to G3.

Rat's knight advances from B6 to C4. our hero claims the enemy knight by landing on C4.

Rat sets the pawn on A4, watching every square. our hero captures the enemy pawn: the bishop leaps from C1 to A3.

From the dark, Rat pushes the pawn to E6. our hero claims the enemy pawn by landing on C5.

Rat answers by moving the king from E8 to D8, and our hero slides the pawn across the board, from E2 to E4. With dungeon cunning, Rat brings the king to E8.

With a steady hand, our hero brings the bishop to A7, and right after that rat's king advances from E8 to F8. our hero advances the bishop from A7 to B8; then rat sets the pawn on C5, watching every square.

our hero claims the enemy pawn by landing on C7.

From the dark, Rat pushes the pawn to A3. Check: our hero tightens the net by bringing the bishop to D6.

Rat answers by moving the king from F8 to F7. our hero claims the enemy pawn by landing on C5.

With dungeon cunning, Rat brings the king to F6. From D4, our hero's bishop forces Rat to defend.

Rat's pawn advances from E6 to E5. our hero advances the bishop from D4 to C5, and right after that rat sets the king on F7, watching every square.

Without hurry or fear, our hero places the bishop on D4. From the dark, Rat pushes the pawn to G5. our hero claims the enemy pawn by landing on E5.

Rat answers by moving the king from F7 to G8. our hero captures the enemy pawn: the pawn leaps from H4 to G5.

With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the pawn to G4, and right after that rat's king advances from H7 to G8.

our hero advances the pawn from G5 to G6; then rat sets the king on F8, watching every square. Check: our hero tightens the net by bringing the pawn to G7.

From the dark, Rat pushes the king to F7. our hero's pawn crowns on G8 and becomes a queen.

A cruel blow: Rat's king captures our hero's queen on G8.

our hero slides the pawn across the board, from G4 to G5, and right after that with dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to G6; then rat's king advances from F8 to E7.

our hero advances the pawn from G6 to G7, and right after that rat sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on C5.

From the dark, Rat pushes the king to G8, while our hero's pawn takes C6, leaving C5 behind. Rat answers by moving the king from G8 to F7, and our hero slides the pawn across the board, from C6 to C7.

With dungeon cunning, Rat brings the king to E7. our hero's pawn crowns on C8 and becomes a queen.

Rat's king advances from E7 to F7. Check: our hero tightens the net by bringing the queen to D7.

Rat sets the king on G8, watching every square. our hero gives check with the queen on D8.

From the dark, Rat pushes the king to H7. From H8, our hero's queen forces Rat to defend.

Rat answers by moving the king from H7 to G6. Check: our hero tightens the net by bringing the queen to E8.

With dungeon cunning, Rat brings the king to H6. With a steady hand, our hero brings the pawn to G4; then rat's king advances from H6 to H7.

our hero advances the pawn from G4 to G5.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 15 s
Moves
67
How it ended
stalemate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
10 / 9
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (67 moves) lasted longer than 53% of the games on this floor.

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