Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero's king lands on C3 and defeats Rat's knight!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
our hero's pawn takes E4, leaving E2 behind. Rat answers by moving the pawn from A5 to A4.
A clean strike: our hero's pawn topples the pawn on A3.
With dungeon cunning, Rat brings the knight to B8. With a steady hand, our hero brings the pawn to F4, and rat's knight advances from B8 to D7.
our hero advances the pawn from H2 to H4, while rat sets the pawn on C4, watching every square. Without hurry or fear, our hero places the pawn on F5.
From the dark, Rat pushes the king to F7. By taking the pawn on G6, our hero drives Rat into check.
Rat advances to G6 and claims our pawn.
our hero slides the pawn across the board, from D2 to D4, and with dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to D5.
Rat advances to D5 and claims our pawn.
From E4 to D5, our hero's pawn swallows Rat's pawn.
Rat sets the king on G6, watching every square; then without hurry or fear, our hero places the pawn on C3. From the dark, Rat pushes the knight to F6, and right after that our hero's pawn takes G3, leaving G2 behind.
Rat moves the knight from F6 to D5 and topples our hero's pawn.
our hero slides the king across the board, from E1 to D2, while with dungeon cunning, Rat brings the king to F6. With a steady hand, our hero brings the pawn to H5, and rat's pawn advances from E7 to E5.
our hero advances the pawn from H5 to H6. Rat advances to C3 and claims our pawn.
From D2 to C3, our hero's king swallows Rat's knight.
From the dark, Rat pushes the pawn to E4; then our hero's pawn takes H7, leaving H6 behind. Rat answers by moving the king from F6 to G7.
Promotion: on H8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the king to C2, while rat's pawn advances from C7 to C5.
Check: our hero tightens the net by bringing the queen to G8.
Rat sets the king on H5, watching every square. our hero gives check with the queen on E8.
From the dark, Rat pushes the king to G5. From E5, our hero's queen forces Rat to defend.
Rat answers by moving the king from G5 to H6. A clean strike: our hero's queen topples the pawn on C5.
With dungeon cunning, Rat brings the pawn to E3. With a steady hand, our hero brings the king to D1. Check from Rat: the pawn plants itself on E2.
A clean strike: our hero's king topples the pawn on E2.
Rat sets the king on G7, watching every square. From C5 to C4, our hero's queen swallows Rat's pawn.
From the dark, Rat pushes the king to H8. A clean strike: our hero's queen topples the pawn on A4.
Rat answers by moving the king from H8 to H7. From A4 to G4, our hero's queen swallows Rat's pawn.
With dungeon cunning, Rat brings the king to H8. With a steady hand, our hero brings the queen to E6, while rat's king advances from H8 to H7.
our hero advances the pawn from G3 to G4, and rat sets the king on H8, watching every square. Without hurry or fear, our hero places the pawn on G5.
From the dark, Rat pushes the king to H7. Check: our hero tightens the net by bringing the pawn to G6.
Rat answers by moving the king from H7 to H8. our hero gives check with the queen on E8.
With dungeon cunning, Rat brings the king to G7. From E7, our hero's queen forces Rat to defend.
Rat's king advances from G7 to G8. our hero advances the king from E2 to F3, while rat sets the king on H8, watching every square.
Without hurry or fear, our hero places the king on F4. From the dark, Rat pushes the king to G8; then our hero's king takes F5, leaving F4 behind.
Rat answers by moving the king from G8 to H8, and right after that our hero slides the king across the board, from F5 to F6. With dungeon cunning, Rat brings the king to G8.
With a steady hand, our hero brings the pawn to G7, while rat's king advances from G8 to H7. our hero advances the king from F6 to G5, and rat sets the king on G8, watching every square.
Check: our hero tightens the net by bringing the queen to E8.
From the dark, Rat pushes the king to H7. And it is checkmate: our hero ends the game on H8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 21 s
- Moves
- 81
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 4
- Material captured (hero / opponent)
- 11 / 4
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 43% of 2650 finished games (1127 wins, 428 losses, 1095 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (81 moves) lasted longer than 68% of the games on this floor.