Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero's queen lands on D7 and defeats Rat's knight!

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

our hero slides the pawn across the board, from H2 to H4, and with dungeon cunning, Rat brings the knight to E5. With a steady hand, our hero brings the pawn to C3.

Rat advances to B2 and claims our pawn.

From C1 to B2, our hero's bishop swallows Rat's pawn.

Rat sets the pawn on C4, watching every square; then without hurry or fear, our hero places the bishop on A3. From the dark, Rat pushes the pawn to E6, and right after that our hero's bishop takes C5, leaving A3 behind.

Rat answers by moving the knight from E5 to D7; then our hero slides the bishop across the board, from C5 to D4. With dungeon cunning, Rat brings the pawn to C5.

With a steady hand, our hero brings the bishop to G7, and rat's king advances from E8 to E7. our hero advances the bishop from G7 to H6, while rat sets the pawn on A4, watching every square.

From G5, our hero's bishop forces Rat to defend.

From the dark, Rat pushes the king to D6. Check: our hero tightens the net by bringing the bishop to F4.

Rat answers by moving the pawn from E6 to E5, and right after that our hero slides the bishop across the board, from F4 to G5. With dungeon cunning, Rat brings the pawn to A3.

With a steady hand, our hero brings the bishop to D8, while rat's pawn advances from G6 to G5. From H4 to G5, our hero's pawn swallows Rat's pawn.

Rat sets the king on C6, watching every square; then without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to B7, and right after that our hero's pawn takes G7, leaving G6 behind.

Rat answers by moving the pawn from E5 to E4. Promotion: on G8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to A7. With a steady hand, our hero brings the queen to G7, and rat's king advances from A7 to B7.

A clean strike: our hero's queen topples the knight on D7.

Rat sets the pawn on E3, watching every square. By taking the pawn on C7, our hero drives Rat into check.

From the dark, Rat pushes the king to A8; then our hero's queen takes B6, leaving C7 behind. Rat captures the pawn on F2 and puts our hero in check.

From E1 to F2, our hero's king swallows Rat's pawn.

Rat gives check with the pawn on G3.

With a steady hand, our hero brings the king to E1.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 36 s
Moves
43
How it ended
stalemate
Captures (hero / opponent)
5 / 2
Material captured (hero / opponent)
7 / 2
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (43 moves) lasted longer than 22% of the games on this floor.

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