Battle chronicle

In the depths of Sewers, our hero faces Rat.

With an adventurer's precision, our hero takes the rival knight on G3.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

our hero slides the pawn across the board, from H2 to H4, and with dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to D4, while rat's knight advances from D7 to F6.

our hero advances the bishop from C1 to G5, and rat sets the knight on H5, watching every square. Without hurry or fear, our hero places the pawn on E4.

From the dark, Rat pushes the pawn to A4, and right after that our hero's knight takes E2, leaving G1 behind. Rat answers by moving the knight from H5 to G3.

A clean strike: our hero's knight topples the knight on G3.

With dungeon cunning, Rat brings the pawn to E5. With a steady hand, our hero brings the knight to E2, and rat's pawn advances from C6 to C5.

our hero advances the knight from E2 to C3. Rat advances to D4 and claims our pawn.

From C3 to A4, our hero's knight swallows Rat's pawn.

From the dark, Rat pushes the pawn to C6. A clean strike: our hero's knight topples the pawn on C5.

Rat answers by moving the pawn from C4 to C3, and right after that our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Rat brings the pawn to D3.

A clean strike: our hero's knight topples the pawn on D3.

Rat's pawn advances from C6 to C5. From D3 to C5, our hero's knight swallows Rat's pawn.

Rat sets the king on F7, watching every square. From E6, our hero's pawn forces Rat to defend.

From the dark, Rat pushes the king to E8, and right after that our hero's knight takes E4, leaving C5 behind. Rat answers by moving the pawn from G4 to G3.

A clean strike: our hero's knight topples the pawn on G3.

With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the knight to E4, and rat's king advances from F8 to G8.

Check: our hero tightens the net by bringing the knight to F6.

Rat sets the king on G7, watching every square. our hero gives check with the knight on E8.

From the dark, Rat pushes the king to H8. From F6, our hero's bishop forces Rat to defend.

Rat answers by moving the king from H8 to H7, and right after that our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Rat brings the pawn to G5.

A clean strike: our hero's bishop topples the pawn on G5.

Rat's king advances from H7 to G8. our hero advances the pawn from E6 to E7, and rat sets the king on F7, watching every square.

Without hurry or fear, our hero places the knight on C7. From the dark, Rat pushes the king to G7. Promotion: on E8, our hero turns a pawn into a queen.

Rat answers by moving the king from G7 to H7; then our hero slides the knight across the board, from C7 to E6.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 4 s
Moves
51
How it ended
stalemate
Captures (hero / opponent)
7 / 1
Material captured (hero / opponent)
9 / 1
First capture
move 5

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (51 moves) lasted longer than 32% of the games on this floor.

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