Battle chronicle

The duel begins: our hero against Rat on floor 1.

With an adventurer's precision, our hero takes the rival knight on D7.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

With a steady hand, our hero brings the pawn to H4; then rat's pawn advances from A5 to A4. our hero advances the bishop from C1 to G5, and right after that rat sets the knight on B8, watching every square.

Without hurry or fear, our hero places the bishop on E3. From the dark, Rat pushes the pawn to E5. our hero claims the enemy pawn by landing on C5.

Rat answers by moving the king from E8 to F7, and our hero slides the bishop across the board, from C5 to A7. With dungeon cunning, Rat brings the pawn to G3.

With a steady hand, our hero brings the knight to F3, and right after that rat's pawn advances from E5 to E4. our hero gives check with the knight on E5.

Rat sets the king on E6, watching every square. our hero claims the enemy pawn by landing on G6.

From the dark, Rat pushes the king to F7. Check: our hero tightens the net by bringing the knight to E5.

Rat answers by moving the king from F7 to G8, while our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Rat brings the knight to D7.

our hero captures the enemy knight: the knight leaps from E5 to D7.

Rat's pawn advances from E4 to E3. our hero claims the enemy pawn by landing on E3.

Rat sets the king on G7, watching every square. our hero gives check with the bishop on D4.

From the dark, Rat pushes the king to G8. From F6, our hero's knight forces Rat to defend.

Rat answers by moving the king from G8 to G7. Check: our hero tightens the net by bringing the knight to E4.

With dungeon cunning, Rat brings the king to F7. our hero claims the enemy pawn by landing on G3.

Rat's king advances from F7 to E8. our hero advances the bishop from D4 to C5; then rat sets the king on D8, watching every square.

our hero claims the enemy pawn by landing on A3.

From the dark, Rat pushes the king to D7, and our hero's pawn takes H6, leaving H5 behind. Rat answers by moving the pawn from C6 to C5.

our hero claims the enemy pawn by landing on C5.

With dungeon cunning, Rat brings the king to C8. With a steady hand, our hero brings the pawn to H7; then rat's pawn advances from A4 to A3.

our hero's pawn crowns on H8 and becomes a queen.

Rat sets the king on D7, watching every square. From H3, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to E8, while our hero's knight takes F5, leaving G3 behind. Rat answers by moving the king from E8 to D7.

our hero gives check with the queen on H7.

With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the knight to E7, and right after that rat's king advances from D8 to D7.

Check: our hero tightens the net by bringing the queen to F5.

Rat sets the king on E8, watching every square, while without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the king to D8, and our hero's pawn takes G5, leaving G4 behind.

Rat answers by moving the pawn from C7 to C6, while our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the king to E8.

With a steady hand, our hero brings the pawn to G7; then rat's king advances from E8 to D8. our hero's pawn crowns on G8 and becomes a queen.

Rat sets the king on C7, watching every square. our hero delivers the final mate from C8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 4 s
Moves
65
How it ended
checkmate
Captures (hero / opponent)
7 / 0
Material captured (hero / opponent)
9 / 0
First capture
move 3

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (65 moves) lasted longer than 51% of the games on this floor.

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