Battle chronicle
The duel begins: our hero against Slug on floor 2.
A cruel blow: Slug's knight captures our hero's queen on H8.
The duel ends in a draw: our hero and Slug withdraw.
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The battle, move by move
our hero captures the enemy bishop: the pawn leaps from B2 to C3.
With dungeon cunning, Slug brings the king to E7. With a steady hand, our hero brings the pawn to H4, and right after that slug's king advances from E7 to E6.
our hero advances the king from E1 to E2; then slug sets the knight on H7, watching every square. our hero claims the enemy pawn by landing on B3.
From the dark, Slug pushes the pawn to G3. our hero captures the enemy pawn: the pawn leaps from F2 to G3.
Slug answers by moving the pawn from D6 to D5, while our hero slides the pawn across the board, from G3 to G4. With dungeon cunning, Slug brings the king to D7.
With a steady hand, our hero brings the bishop to A3; then slug's pawn advances from B5 to B4. our hero advances the bishop from A3 to C1, and right after that slug sets the king on E7, watching every square.
Without hurry or fear, our hero places the pawn on C4. From the dark, Slug pushes the king to E6. our hero captures the pawn on D5 and leaves Slug in check.
Slug answers by moving the king from E6 to D6, and our hero slides the king across the board, from E2 to E3. With dungeon cunning, Slug brings the pawn to F6.
With a steady hand, our hero brings the pawn to H5, and right after that slug's king advances from D6 to E5. our hero advances the pawn from D5 to D6; then slug sets the knight on G5, watching every square.
Without hurry or fear, our hero places the pawn on H6. From the dark, Slug pushes the king to E6, and our hero's pawn takes D7, leaving D6 behind.
A cruel blow: Slug's king captures our hero's pawn on D7.
our hero slides the pawn across the board, from H6 to H7, and right after that with dungeon cunning, Slug brings the knight to F7. our hero's pawn crowns on H8 and becomes a queen.
A cruel blow: Slug's knight captures our hero's queen on H8.
our hero advances the bishop from C1 to B2, and right after that slug sets the king on E6, watching every square. Without hurry or fear, our hero places the pawn on G5.
From the dark, Slug pushes the king to E7, while our hero's pawn takes G6, leaving G5 behind. Slug answers by moving the pawn from C5 to C4.
our hero captures the enemy pawn: the pawn leaps from B3 to C4.
With dungeon cunning, Slug brings the king to D7. With a steady hand, our hero brings the pawn to G7, and right after that slug's knight advances from H8 to F7.
our hero captures the enemy pawn: the bishop leaps from B2 to F6.
Slug sets the pawn on B3, watching every square. our hero's pawn crowns on G8 and becomes a queen.
From the dark, Slug pushes the knight to E5. our hero captures the enemy knight: the bishop leaps from F6 to E5.
Slug answers by moving the pawn from B3 to B2. our hero claims the enemy pawn by landing on B2.
With dungeon cunning, Slug brings the pawn to B5. our hero captures the enemy pawn: the pawn leaps from C4 to B5.
Slug's king advances from D7 to E7. Check: our hero tightens the net by bringing the queen to G7.
Slug sets the king on D8, watching every square, and without hurry or fear, our hero places the pawn on B6. From the dark, Slug pushes the king to C8.
From B7, our hero's pawn forces Slug to defend.
Slug answers by moving the king from C8 to B8, and our hero slides the queen across the board, from G7 to D7. With dungeon cunning, Slug brings the king to A7.
our hero's pawn crowns on B8 and becomes a queen.
Slug's king falls on B8 and tears the queen from our hero.
From B5, our hero's queen forces Slug to defend.
Slug sets the king on A7, watching every square, while without hurry or fear, our hero places the pawn on G4. From the dark, Slug pushes the king to A8, and our hero's pawn takes G5, leaving G4 behind.
Slug answers by moving the king from A8 to A7, while our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Slug brings the king to A8.
With a steady hand, our hero brings the pawn to G7; then slug's king advances from A8 to A7. our hero's pawn crowns on G8 and becomes a queen.
Draw. The dungeon keeps the names of our hero and Slug.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 22 s
- Moves
- 75
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 13 / 19
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (75 moves) lasted longer than 71% of the games on this floor.