Battle chronicle
The duel begins: our hero against Slug on floor 2.
With an adventurer's precision, our hero takes the rival rook on H1.
Slug falls to our hero's mate. The legend grows.
Loading…
The battle, move by move
our hero captures the enemy bishop: the pawn leaps from B2 to C3.
Slug sets the pawn on D5, watching every square. our hero claims the enemy pawn by landing on B3.
From the dark, Slug pushes the king to D8, and our hero's pawn takes E3, leaving E2 behind. Slug answers by moving the knight from F6 to D7, while our hero slides the pawn across the board, from G2 to G3.
With dungeon cunning, Slug brings the knight to E5. With a steady hand, our hero brings the king to E2; then slug's pawn advances from B5 to B4.
our hero claims the enemy pawn by landing on B4.
Slug sets the king on D7, watching every square. our hero captures the enemy pawn: the pawn leaps from B4 to C5.
From the dark, Slug pushes the king to C8. our hero claims the enemy pawn by landing on B6.
Slug answers by moving the knight from E5 to F3, and our hero slides the pawn across the board, from H2 to H3. A cruel blow: Slug's pawn captures our hero's pawn on H3.
With a steady hand, our hero brings the king to F1, and right after that slug's king advances from C8 to B7. our hero advances the pawn from A2 to A4.
A cruel blow: Slug's king captures our hero's pawn on B6.
Without hurry or fear, our hero places the pawn on B4. From the dark, Slug pushes the king to C7, and our hero's pawn takes A5, leaving A4 behind.
Slug answers by moving the king from C7 to C6, while our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Slug brings the pawn to H2.
our hero captures the enemy pawn: the pawn leaps from D3 to E4.
Slug's pawn advances from F7 to F6. our hero advances the king from F1 to G2. Slug's pawn falls on E4 and tears the pawn from our hero.
Without hurry or fear, our hero places the pawn on A6. On H1, Slug promotes and gains a reinforcing rook.
our hero claims the enemy rook by landing on H1.
Slug answers by moving the king from C6 to C7, and our hero slides the pawn across the board, from B4 to B5. With dungeon cunning, Slug brings the king to B6.
With a steady hand, our hero brings the pawn to G4, and right after that slug's knight advances from F3 to D4. our hero advances the pawn from G4 to G5; then slug sets the knight on E6, watching every square.
our hero claims the enemy pawn by landing on F6.
From the dark, Slug pushes the knight to F8, and our hero's pawn takes F7, leaving F6 behind. Slug answers by moving the king from B6 to A7, while our hero slides the pawn across the board, from F2 to F3.
Slug's pawn falls on F3 and tears the pawn from our hero.
With a steady hand, our hero brings the king to G1. Check from Slug: the pawn plants itself on F2.
our hero claims the enemy pawn by landing on F2.
Slug sets the knight on G6, watching every square, and without hurry or fear, our hero places the king on F3. From the dark, Slug pushes the knight to H8, while our hero's king takes F4, leaving F3 behind.
Slug answers by moving the king from A7 to B6, and our hero slides the king across the board, from F4 to F5. With dungeon cunning, Slug brings the knight to G6.
our hero claims the enemy knight by landing on G6.
Slug's king falls on B5 and tears the pawn from our hero.
our hero's pawn crowns on F8 and becomes a queen.
A cruel blow: Slug's king captures our hero's pawn on A6.
Without hurry or fear, our hero places the queen on B8. From the dark, Slug pushes the king to A5, and our hero's pawn takes E4, leaving E3 behind.
Slug answers by moving the king from A5 to A6, while our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Slug brings the king to A5.
With a steady hand, our hero brings the pawn to E6; then slug's king advances from A5 to A4. our hero advances the pawn from E6 to E7, and right after that slug sets the king on A5, watching every square.
our hero's pawn crowns on E8 and becomes a queen.
From the dark, Slug pushes the king to A6. Mate. our hero's queen on A4 leaves Slug with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 42 s
- Moves
- 75
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 6
- Material captured (hero / opponent)
- 18 / 6
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (75 moves) lasted longer than 71% of the games on this floor.