Battle chronicle

The duel begins: our hero against Slug on floor 2.

With an adventurer's precision, our hero takes the rival bishop on G3.

Draw. The dungeon keeps the names of our hero and Slug.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to C3.

Slug answers by moving the knight from G3 to F5. our hero claims the enemy pawn by landing on H6.

With dungeon cunning, Slug brings the pawn to E4. With a steady hand, our hero brings the bishop to G5; then slug's bishop advances from D6 to G3.

our hero claims the enemy bishop by landing on G3.

Slug sets the pawn on D5, watching every square, and without hurry or fear, our hero places the king on E2. From the dark, Slug pushes the pawn to E5, while our hero's bishop takes H4, leaving G5 behind.

Slug answers by moving the king from E8 to D7, and our hero slides the bishop across the board, from H4 to G5. With dungeon cunning, Slug brings the king to C7.

our hero claims the enemy pawn by landing on E7.

Slug's pawn advances from H7 to H5. our hero advances the bishop from E7 to H4; then slug sets the king on D6, watching every square.

Without hurry or fear, our hero places the bishop on D8. From the dark, Slug pushes the king to E6, and our hero's bishop takes C7, leaving D8 behind.

Slug answers by moving the king from E6 to F6. Check: our hero tightens the net by bringing the bishop to D8.

With dungeon cunning, Slug brings the king to E6. With a steady hand, our hero brings the bishop to A5.

Check from Slug: the knight plants itself on D4.

our hero advances the king from E2 to E3, and right after that slug sets the king on E7, watching every square. our hero captures the enemy knight: the pawn leaps from C3 to D4.

From the dark, Slug pushes the king to E6. our hero claims the enemy pawn by landing on E5.

Slug answers by moving the king from E6 to F5, and our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Slug brings the king to G6.

With a steady hand, our hero brings the pawn to E7. Slug's pawn reaches D4 and threatens our hero's king.

our hero captures the enemy pawn: the king leaps from E3 to D4.

Slug sets the king on F6, watching every square. our hero's pawn crowns on E8 and becomes a queen.

From the dark, Slug pushes the pawn to H4. Check: our hero tightens the net by bringing the queen to C6.

Slug answers by moving the king from F6 to G7. our hero claims the enemy pawn by landing on H4.

With dungeon cunning, Slug brings the king to H7. From C7, our hero's queen forces Slug to defend.

Slug's king advances from H7 to G6. our hero advances the queen from C7 to C5, and right after that slug sets the king on H7, watching every square.

Without hurry or fear, our hero places the pawn on H5. From the dark, Slug pushes the king to H6, while our hero's bishop takes D8, leaving A5 behind.

Slug answers by moving the king from H6 to H7, and our hero slides the bishop across the board, from D8 to E7. With dungeon cunning, Slug brings the pawn to G3.

our hero claims the enemy pawn by landing on G3.

Slug's pawn advances from E4 to E3. our hero captures the enemy pawn: the king leaps from D4 to E3.

Slug sets the king on G7, watching every square, while without hurry or fear, our hero places the queen on C6. From the dark, Slug pushes the king to F7, and our hero's bishop takes H4, leaving E7 behind.

Slug answers by moving the king from F7 to G7. From H6, our hero's pawn forces Slug to defend.

With dungeon cunning, Slug brings the king to H7. With a steady hand, our hero brings the bishop to E7; then slug's king advances from H7 to G8.

our hero advances the bishop from E7 to H4, and right after that slug sets the king on H7, watching every square. Without hurry or fear, our hero places the pawn on C4.

From the dark, Slug pushes the king to H8, while our hero's bishop takes E7, leaving H4 behind. Slug answers by moving the king from H8 to H7, and our hero slides the bishop across the board, from E7 to F8.

With dungeon cunning, Slug brings the king to G8. With a steady hand, our hero brings the queen to C8, and right after that slug's king advances from G8 to H7.

our hero advances the queen from C8 to C6; then slug sets the king on G8, watching every square. Without hurry or fear, our hero places the queen on C8.

From the dark, Slug pushes the king to F7, and our hero's pawn takes G4, leaving G3 behind. Slug answers by moving the king from F7 to F6, while our hero slides the pawn across the board, from H6 to H7.

With dungeon cunning, Slug brings the king to G6. our hero's pawn crowns on H8 and becomes a queen.

Slug's king advances from G6 to F7. our hero advances the bishop from F8 to C5, and right after that slug sets the king on G6, watching every square.

Check: our hero tightens the net by bringing the queen to C6.

From the dark, Slug pushes the king to G5, while our hero's king takes F3, leaving E3 behind.

Neither our hero nor Slug claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 39 s
Moves
91
How it ended
stalemate
Captures (hero / opponent)
10 / 0
Material captured (hero / opponent)
14 / 0
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (91 moves) lasted longer than 86% of the games on this floor.

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