Battle chronicle

A new legend is written: our hero challenges Slug on floor 2.

our hero's bishop lands on C1 and defeats Slug's queen!

Checkmate! our hero topples Slug and claims victory.

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The battle, move by move

our hero advances the bishop from C1 to H6. Slug's pawn falls on C2 and tears the pawn from our hero.

Without hurry or fear, our hero places the pawn on G3. On C1, Slug promotes and gains a reinforcing queen.

our hero claims the enemy queen by landing on C1.

Slug answers by moving the king from E8 to E7, and our hero slides the pawn across the board, from B2 to B3. With dungeon cunning, Slug brings the pawn to C4.

With a steady hand, our hero brings the pawn to B4, and right after that slug's king advances from E7 to E6. our hero advances the pawn from H2 to H4; then slug sets the bishop on A8, watching every square.

Without hurry or fear, our hero places the pawn on H5. From the dark, Slug pushes the king to F5, and our hero's pawn takes H6, leaving H5 behind.

Slug answers by moving the bishop from A8 to C6, while our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Slug brings the pawn to C2.

our hero's pawn crowns on H8 and becomes a queen.

Slug's pawn advances from C4 to C3. our hero claims the enemy pawn by landing on C3.

Slug sets the king on E6, watching every square. our hero captures the enemy bishop: the queen leaps from C3 to C6.

From the dark, Slug pushes the king to E5. our hero claims the enemy pawn by landing on B6.

Slug answers by moving the king from E5 to E6. our hero captures the enemy pawn: the queen leaps from B6 to B5.

With dungeon cunning, Slug brings the pawn to F5. With a steady hand, our hero brings the queen to C5, and right after that slug's pawn advances from D6 to D5.

our hero captures the enemy pawn: the queen leaps from C5 to C2.

Slug sets the king on F6, watching every square, while without hurry or fear, our hero places the queen on C5. From the dark, Slug pushes the king to E6, and our hero's queen takes C2, leaving C5 behind.

Slug answers by moving the king from E6 to F7. our hero captures the pawn on F5 and leaves Slug in check.

With dungeon cunning, Slug brings the king to G8. our hero captures the pawn on D5 and leaves Slug in check.

Slug's king advances from G8 to G7. our hero advances the queen from D5 to F5, and right after that slug sets the king on H8, watching every square.

our hero captures the enemy pawn: the queen leaps from F5 to G4.

From the dark, Slug pushes the king to H7. our hero gives check with the queen on H4.

Slug answers by moving the king from H7 to G7, and our hero slides the pawn across the board, from B4 to B5. With dungeon cunning, Slug brings the king to G8.

With a steady hand, our hero brings the pawn to B6, and right after that slug's king advances from G8 to G7. our hero advances the pawn from B6 to B7; then slug sets the king on G8, watching every square.

our hero's pawn crowns on B8 and becomes a queen.

From the dark, Slug pushes the king to F7, and our hero's queen takes H6, leaving H4 behind. Slug answers by moving the king from F7 to E7.

our hero gives check with the queen on B7.

With dungeon cunning, Slug brings the king to E8. Mate. our hero's queen on H8 leaves Slug with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 40 s
Moves
59
How it ended
checkmate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
19 / 1
First capture
move 1

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 49% of the games on this floor.

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