Battle chronicle
The duel begins: our hero against Slug on floor 2.
our hero's pawn lands on C3 and defeats Slug's bishop!
Checkmate! our hero topples Slug and claims victory.
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The battle, move by move
our hero captures the enemy bishop: the pawn leaps from D2 to C3.
With dungeon cunning, Slug brings the pawn to B2. our hero claims the enemy pawn by landing on B2.
Slug's knight advances from F6 to G8. our hero advances the pawn from H2 to H3; then slug sets the pawn on G3, watching every square.
Without hurry or fear, our hero places the king on F1. From the dark, Slug pushes the king to D7, and our hero's king takes G2, leaving F1 behind.
Slug answers by moving the knight from G8 to E7. our hero claims the enemy pawn by landing on G3.
With dungeon cunning, Slug brings the king to D8. With a steady hand, our hero brings the bishop to A3.
Slug's knight reaches F5 and threatens our hero's king.
our hero advances the king from G3 to G4. Check from Slug: the knight plants itself on E3.
Without hurry or fear, our hero places the king on F4. From the dark, Slug pushes the knight to G4. our hero claims the enemy knight by landing on G4.
Slug answers by moving the king from D8 to E7, and our hero slides the king across the board, from G4 to F4. With dungeon cunning, Slug brings the king to E6.
our hero claims the enemy pawn by landing on E4.
Slug gives check with the pawn on D5.
our hero advances the king from E4 to D3; then slug sets the king on E7, watching every square. our hero captures the pawn on C5 and leaves Slug in check.
Slug's pawn falls on C5 and tears the bishop from our hero.
our hero's pawn takes H4, leaving H3 behind. Slug gives check with the pawn on C4.
our hero slides the king across the board, from D3 to D4, and right after that with dungeon cunning, Slug brings the king to D6. With a steady hand, our hero brings the pawn to H5; then slug's pawn advances from F7 to F5.
our hero advances the pawn from H5 to H6, and right after that slug sets the pawn on F4, watching every square. Without hurry or fear, our hero places the pawn on H7.
From the dark, Slug pushes the pawn to F3. our hero's pawn crowns on H8 and becomes a queen.
Slug answers by moving the pawn from B5 to B4. our hero captures the enemy pawn: the pawn leaps from C3 to B4.
With dungeon cunning, Slug brings the pawn to C3. Check: our hero tightens the net by bringing the queen to H2.
Slug's king advances from D6 to C6. our hero advances the queen from H2 to F2; then slug sets the king on B6, watching every square.
our hero claims the enemy pawn by landing on F3.
From the dark, Slug pushes the king to A7. our hero captures the enemy pawn: the queen leaps from F3 to C3.
Slug answers by moving the king from A7 to A6, while our hero slides the queen across the board, from C3 to C5. With dungeon cunning, Slug brings the king to B7.
our hero captures the pawn on D5 and leaves Slug in check.
Slug's king advances from B7 to C7. Check: our hero tightens the net by bringing the queen to C5.
Slug sets the king on D7, watching every square, and without hurry or fear, our hero places the pawn on B5. From the dark, Slug pushes the king to D8, while our hero's pawn takes B6, leaving B5 behind.
Slug answers by moving the king from D8 to D7, and our hero slides the pawn across the board, from B6 to B7. With dungeon cunning, Slug brings the king to D8.
our hero's pawn crowns on B8 and becomes a queen.
Slug's king advances from D8 to D7. our hero advances the queen from C5 to B6; then slug sets the king on E7, watching every square.
Check: our hero tightens the net by bringing the queen to B7.
From the dark, Slug pushes the king to E8, and our hero's queen takes A6, leaving B6 behind. Slug answers by moving the king from E8 to F8, while our hero slides the queen across the board, from A6 to A7.
With dungeon cunning, Slug brings the king to E8. our hero delivers the final mate from A8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 11 s
- Moves
- 73
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 14 / 3
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (73 moves) lasted longer than 69% of the games on this floor.