Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
Rat advances its king to D8 and claims our queen.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
our hero's pawn takes H4, leaving H2 behind. Rat answers by moving the pawn from E7 to E6, and our hero slides the pawn across the board, from G2 to G4.
With dungeon cunning, Rat brings the knight to B8. With a steady hand, our hero brings the pawn to H5, and right after that rat's king advances from E8 to F8.
our hero captures the enemy pawn: the pawn leaps from H5 to G6.
Rat sets the knight on A6, watching every square, while without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the king to G7, and our hero's pawn takes F5, leaving F4 behind.
Rat answers by moving the pawn from C7 to C6. our hero claims the enemy pawn by landing on E6.
With dungeon cunning, Rat brings the king to F6. our hero captures the enemy pawn: the pawn leaps from E6 to D7.
Rat's king advances from F6 to E7. our hero advances the pawn from G6 to G7, and right after that rat sets the knight on B8, watching every square.
our hero's pawn crowns on D8 and becomes a queen.
A cruel blow: Rat's king captures our hero's queen on D8.
our hero's pawn crowns on G8 and becomes a queen.
Rat answers by moving the king from D8 to C7, and our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Rat brings the pawn to A4.
our hero claims the enemy pawn by landing on A3.
Rat's king advances from C7 to B7. our hero advances the pawn from G5 to G6; then rat sets the king on B6, watching every square.
our hero captures the knight on B8 and leaves Rat in check.
From the dark, Rat pushes the king to A5, and our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the pawn from C5 to C4.
our hero's pawn crowns on G8 and becomes a queen.
With dungeon cunning, Rat brings the king to A6. our hero captures the pawn on C4 and leaves Rat in check.
Rat's king advances from A6 to A5. our hero gives check with the queen on A8.
Rat sets the king on B6, watching every square. our hero captures the enemy pawn: the queen leaps from C4 to A4.
From the dark, Rat pushes the king to C7. Check: our hero tightens the net by bringing the queen to A7.
Rat answers by moving the king from C7 to D8. our hero captures the enemy pawn: the queen leaps from A4 to C6.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 45 s
- Moves
- 43
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 10 / 9
- First capture
- move 3
Floor 1 statistics
Against Rat, heroes have won 43% of 2671 finished games (1136 wins, 431 losses, 1104 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (43 moves) lasted longer than 22% of the games on this floor.