Battle chronicle

In the depths of Sewers, our hero faces Rat.

With an adventurer's precision, our hero takes the rival knight on E6.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

our hero advances the pawn from H2 to H3, and rat sets the pawn on G5, watching every square. A clean strike: our hero's pawn topples the pawn on G4.

From the dark, Rat pushes the knight to B8, and right after that our hero's pawn takes F4, leaving F2 behind. Rat answers by moving the king from E8 to F8.

A clean strike: our hero's pawn topples the pawn on G5.

With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to G6, and rat's king advances from F8 to G8.

our hero advances the pawn from G4 to G5, while rat sets the knight on D7, watching every square. Without hurry or fear, our hero places the pawn on E4.

From the dark, Rat pushes the knight to B8; then our hero's pawn takes E5, leaving E4 behind. Rat answers by moving the king from G8 to H8, and right after that our hero slides the pawn across the board, from E5 to E6.

With dungeon cunning, Rat brings the pawn to A4. With a steady hand, our hero brings the pawn to B3, while rat's pawn advances from C4 to C3.

From D2 to C3, our hero's pawn swallows Rat's pawn.

Rat sets the knight on A6, watching every square. A clean strike: our hero's pawn topples the pawn on A4.

From the dark, Rat pushes the king to G8, and right after that our hero's pawn takes A5, leaving A4 behind. Rat answers by moving the knight from A6 to C5; then our hero slides the pawn across the board, from C3 to C4.

With dungeon cunning, Rat brings the knight to A6. With a steady hand, our hero brings the pawn to C5, and rat's knight advances from A6 to B8.

our hero advances the pawn from C2 to C4, while rat sets the knight on D7, watching every square. Without hurry or fear, our hero places the pawn on A6.

From the dark, Rat pushes the knight to F8; then our hero's pawn takes A7, leaving A6 behind. Rat answers by moving the knight from F8 to D7.

Promotion: on A8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the knight to F8. A clean strike: our hero's queen topples the pawn on C6.

Rat advances to E6 and claims our pawn.

By taking the knight on E6, our hero drives Rat into check.

Rat sets the king on F8, watching every square; then without hurry or fear, our hero places the queen on A6. From the dark, Rat pushes the king to G8.

From A8, our hero's queen forces Rat to defend.

Rat answers by moving the king from G8 to G7; then our hero slides the queen across the board, from A8 to D5. With dungeon cunning, Rat brings the pawn to C6.

From D5 to C6, our hero's queen swallows Rat's pawn.

Rat's king advances from G7 to F8. From C8, our hero's queen forces Rat to defend.

Rat sets the king on G7, watching every square, and right after that without hurry or fear, our hero places the king on E2. From the dark, Rat pushes the pawn to E6.

A clean strike: our hero's queen topples the pawn on E6.

Rat answers by moving the king from G7 to F8. From F6, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to E8. Check: our hero tightens the net by bringing the queen to F7.

Rat's king advances from E8 to D8. our hero gives check with the queen on F8.

Rat sets the king on C7, watching every square. From F7, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to D8, and right after that our hero's pawn takes C6, leaving C5 behind. Rat answers by moving the king from D8 to C8.

our hero gives check with the queen on D7.

With dungeon cunning, Rat brings the king to B8. From D8, our hero's queen forces Rat to defend.

Rat's king advances from B8 to A7. our hero advances the pawn from C4 to C5, while rat sets the king on A6, watching every square.

our hero gives check with the queen on A8.

From the dark, Rat pushes the king to B5. From B7, our hero's queen forces Rat to defend.

Rat answers by moving the king from B5 to A4. Check: our hero tightens the net by bringing the queen to A7.

With dungeon cunning, Rat brings the king to B5. our hero gives check with the queen on B7.

Rat advances to C5 and claims our pawn.

our hero advances the queen from B7 to B3. Rat moves the king from C5 to C6 and topples our hero's pawn.

A clean strike: our hero's queen topples the pawn on A3.

From the dark, Rat pushes the king to B7, and right after that our hero's queen takes D6, leaving A3 behind. Rat answers by moving the king from B7 to A7; then our hero slides the pawn across the board, from A2 to A4.

With dungeon cunning, Rat brings the king to B7. With a steady hand, our hero brings the pawn to A5, and rat's king advances from B7 to A8.

our hero advances the pawn from A5 to A6, while rat sets the king on A7, watching every square. From C7, our hero's queen forces Rat to defend.

Rat moves the king from A7 to A6 and topples our hero's pawn.

our hero's king takes D2, leaving E2 behind. Rat answers by moving the king from A6 to B5, and right after that our hero slides the king across the board, from D2 to C3.

With dungeon cunning, Rat brings the king to A6. With a steady hand, our hero brings the king to B4.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
22 min 33 s
Moves
99
How it ended
stalemate
Captures (hero / opponent)
9 / 4
Material captured (hero / opponent)
11 / 4
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 43% of 2668 finished games (1135 wins, 431 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (99 moves) lasted longer than 81% of the games on this floor.

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