Battle chronicle

A new legend is written: our hero challenges Spider on floor 3.

our hero's pawn lands on E4 and defeats Spider's knight!

The duel ends in a draw: our hero and Spider withdraw.

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The battle, move by move

our hero claims the enemy pawn by landing on E3.

Spider sets the knight on D7, watching every square, and without hurry or fear, our hero places the pawn on F3. From the dark, Spider pushes the pawn to E6.

our hero claims the enemy knight by landing on E4.

Spider answers by moving the knight from D7 to B8, and our hero slides the knight across the board, from G1 to F3. With dungeon cunning, Spider brings the pawn to A3.

With a steady hand, our hero brings the king to D1, and right after that spider's pawn advances from A6 to A5. our hero advances the king from D1 to C1; then spider sets the king on F8, watching every square.

Without hurry or fear, our hero places the king on B1. From the dark, Spider pushes the king to E7. our hero captures the enemy pawn: the knight leaps from F3 to E5.

Spider answers by moving the king from E7 to D8, while our hero slides the knight across the board, from E5 to D3. With dungeon cunning, Spider brings the pawn to A4.

With a steady hand, our hero brings the bishop to D4; then spider's king advances from D8 to E7. our hero claims the enemy pawn by landing on C3.

Spider sets the knight on C6, watching every square, and without hurry or fear, our hero places the knight on C1. Spider gives check with the pawn on A2.

our hero claims the enemy pawn by landing on A2.

Spider answers by moving the pawn from A4 to A3, and our hero slides the pawn across the board, from H2 to H3. With dungeon cunning, Spider brings the knight to E5.

With a steady hand, our hero brings the bishop to B2, and right after that spider's king advances from E7 to F8. our hero captures the pawn on A3 and leaves Spider in check.

Spider sets the king on G7, watching every square, while without hurry or fear, our hero places the knight on C3. From the dark, Spider pushes the king to F7, and our hero's knight takes B5, leaving C3 behind.

Spider answers by moving the king from F7 to G8. our hero claims the enemy pawn by landing on C7.

With dungeon cunning, Spider brings the knight to G4. our hero captures the enemy knight: the pawn leaps from H3 to G4.

Spider's king advances from G8 to H7. our hero advances the bishop from A3 to C1, and right after that spider sets the king on G6, watching every square.

our hero captures the enemy pawn: the knight leaps from C7 to E6.

From the dark, Spider pushes the king to F6, while our hero's knight takes D4, leaving E6 behind. Spider answers by moving the king from F6 to E5.

From C6, our hero's knight forces Spider to defend.

With dungeon cunning, Spider brings the king to F6. With a steady hand, our hero brings the bishop to F4, and right after that spider's king advances from F6 to F7.

our hero advances the pawn from E4 to E5; then spider sets the king on G8, watching every square. Without hurry or fear, our hero places the pawn on G5.

From the dark, Spider pushes the king to F7, and our hero's pawn takes C3, leaving C2 behind. Spider answers by moving the king from F7 to G7, while our hero slides the pawn across the board, from C3 to C4.

With dungeon cunning, Spider brings the king to F7. With a steady hand, our hero brings the pawn to C5; then spider's king advances from F7 to G6.

Check: our hero tightens the net by bringing the knight to E7.

Spider sets the king on G7, watching every square, and without hurry or fear, our hero places the pawn on C6. From the dark, Spider pushes the king to H7, while our hero's pawn takes C7, leaving C6 behind.

Spider answers by moving the king from H7 to H8. our hero's pawn crowns on C8 and becomes a queen.

With dungeon cunning, Spider brings the king to H7. our hero gives check with the pawn on G6.

Spider's king advances from H7 to G7. our hero advances the queen from C8 to E8.

Draw. The dungeon keeps the names of our hero and Spider.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 30 s
Moves
71
How it ended
stalemate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
13 / 0
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (71 moves) lasted longer than 65% of the games on this floor.

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