Battle chronicle

In the depths of Sewers, our hero faces Spider.

our hero answers with fury: the king leaps from E7 to D7 and captures the enemy knight.

In the end, our hero delivers checkmate and Spider flees the board.

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The battle, move by move

our hero's rook takes C1, leaving A1 behind. Spider answers by moving the pawn from C3 to C2.

A clean strike: our hero's rook topples the pawn on C2.

With dungeon cunning, Spider brings the knight to D6. From C2 to C7, our hero's rook swallows Spider's pawn.

Spider's pawn advances from E5 to E4. our hero advances the king from E1 to E2, while spider sets the knight on F5, watching every square.

Without hurry or fear, our hero places the rook on C5. From the dark, Spider pushes the king to D7; then our hero's rook takes A5, leaving C5 behind.

Spider answers by moving the king from D7 to C8. From A5 to A6, our hero's rook swallows Spider's pawn.

With dungeon cunning, Spider brings the knight to G4. A clean strike: our hero's rook topples the pawn on G6.

Spider's knight advances from G4 to E5. our hero advances the rook from G6 to G5, and spider sets the pawn on E6, watching every square.

Without hurry or fear, our hero places the rook on G6. From the dark, Spider pushes the king to D7, and right after that our hero's rook takes G1, leaving G6 behind.

Spider answers by moving the pawn from A4 to A3; then our hero slides the rook across the board, from G1 to A1. Check from Spider: the knight plants itself on D4.

From E2 to E3, our hero's king swallows Spider's pawn.

Spider's king advances from D7 to C7. A clean strike: our hero's king topples the knight on D4.

Spider's knight reaches F3 and threatens our hero's king.

From D4 to E4, our hero's king swallows Spider's pawn.

From the dark, Spider pushes the knight to H2. A clean strike: our hero's rook topples the pawn on A3.

Spider answers by moving the king from C7 to B8. Check: our hero tightens the net by bringing the rook to B3.

With dungeon cunning, Spider brings the king to C8. With a steady hand, our hero brings the king to E5. In that instant, Backstab: one of Spider's pieces vanishes without a trace.

Check from Spider: the knight plants itself on G4.

our hero advances the king from E5 to F5; then spider sets the knight on F6, watching every square. Without hurry or fear, our hero places the rook on B6, and right after that from the dark, Spider pushes the knight to D7.

our hero's king takes E6, leaving F5 behind; then spider answers by moving the king from C8 to C7. our hero slides the rook across the board, from B6 to A6.

With dungeon cunning, Spider brings the king to D8. Check: our hero tightens the net by bringing the rook to A8.

Spider's king advances from D8 to C7. our hero gives check with the rook on A7.

Spider sets the king on C6, watching every square. From A6, our hero's rook forces Spider to defend.

From the dark, Spider pushes the king to B5. our hero's rook takes A8, leaving A6 behind, and right after that spider answers by moving the king from B5 to C6.

our hero slides the king across the board, from E6 to E7. With dungeon cunning, Spider brings the king to B5. A clean strike: our hero's king topples the knight on D7.

Spider's king advances from B5 to C5. Check: our hero tightens the net by bringing the rook to C8.

Spider sets the king on B6, watching every square. Without hurry or fear, our hero places the king on D6, and right after that from the dark, Spider pushes the king to A5.

From C5, our hero's rook forces Spider to defend.

Spider answers by moving the king from A5 to B4, while our hero slides the king across the board, from D6 to D5. With dungeon cunning, Spider brings the king to A3.

our hero gives check with the rook on A5.

Spider's king advances from A3 to B3, while our hero advances the king from D5 to C5. Spider sets the king on B2, watching every square.

Without hurry or fear, our hero places the king on C4; then from the dark, Spider pushes the king to B1. our hero's king takes C3, leaving C4 behind, and right after that spider answers by moving the king from B1 to C1.

Mate. our hero's rook on A1 leaves Spider with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 46 s
Moves
73
How it ended
checkmate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
13 / 0
First capture
move 1
Skills used
1

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (73 moves) lasted longer than 68% of the games on this floor.

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