Battle chronicle

The duel begins: our hero against Spider on floor 3.

our hero answers with fury: the bishop leaps from C5 to D4 and captures the enemy knight.

In the end, our hero delivers checkmate and Spider flees the board.

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The battle, move by move

our hero captures the enemy pawn: the bishop leaps from C1 to E3.

Spider answers by moving the knight from E4 to D6, while our hero slides the pawn across the board, from H2 to H3. With dungeon cunning, Spider brings the knight to B5.

With a steady hand, our hero brings the king to F2; then spider's king advances from E8 to D7. our hero advances the bishop from E3 to C5, and right after that spider sets the king on E6, watching every square.

Without hurry or fear, our hero places the king on E3. Spider's knight reaches D5 and threatens our hero's king.

our hero's king takes D3, leaving E3 behind. Spider answers by moving the pawn from G6 to G5, and our hero slides the pawn across the board, from E2 to E4.

Spider gives check with the knight on F4.

With a steady hand, our hero brings the king to E3, and right after that spider's knight advances from B5 to D4. our hero captures the enemy knight: the bishop leaps from C5 to D4.

Spider sets the pawn on C6, watching every square. our hero claims the enemy pawn by landing on C3.

From the dark, Spider pushes the king to D6, and our hero's pawn takes G3, leaving G2 behind. A cruel blow: Spider's knight captures our hero's pawn on H3.

our hero slides the bishop across the board, from C3 to E1, and right after that with dungeon cunning, Spider brings the knight to F4. our hero captures the enemy knight: the pawn leaps from G3 to F4.

Spider's king advances from D6 to C7. our hero claims the enemy pawn by landing on G5.

Spider sets the king on D6, watching every square, and without hurry or fear, our hero places the pawn on G6. From the dark, Spider pushes the king to E6, while our hero's bishop takes H4, leaving E1 behind.

Spider answers by moving the king from E6 to D7, and our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Spider brings the pawn to A5.

our hero's pawn crowns on G8 and becomes a queen.

Spider's king advances from D7 to C7. our hero captures the enemy pawn: the bishop leaps from H4 to E7.

Spider sets the pawn on C5, watching every square. our hero claims the enemy pawn by landing on C5.

From the dark, Spider pushes the king to D7. our hero gives check with the queen on D5.

Spider answers by moving the king from D7 to C8, while our hero slides the queen across the board, from D5 to D6. With dungeon cunning, Spider brings the king to B7.

With a steady hand, our hero brings the bishop to A3; then spider's king advances from B7 to C8. our hero advances the queen from D6 to E7, and right after that spider sets the king on B8, watching every square.

Without hurry or fear, our hero places the queen on D7. From the dark, Spider pushes the king to A8, while our hero's king takes D3, leaving E3 behind.

Spider answers by moving the king from A8 to B8, and our hero slides the king across the board, from D3 to C4. With dungeon cunning, Spider brings the king to A8.

With a steady hand, our hero brings the king to C5, and right after that spider's king advances from A8 to B8. our hero advances the king from C5 to C6; then spider sets the king on A8, watching every square.

And it is checkmate: our hero ends the game on B7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 13 s
Moves
59
How it ended
checkmate
Captures (hero / opponent)
7 / 1
Material captured (hero / opponent)
11 / 1
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 49% of the games on this floor.

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