Battle chronicle
our hero draws pieces against Spider. The dungeon watches in silence.
our hero answers with fury: the king leaps from F4 to E5 and captures the enemy queen.
Neither our hero nor Spider claims victory. A draw on the board.
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The battle, move by move
A clean strike: our hero's rook topples the pawn on A4.
Spider's pawn advances from C3 to C2. From A4 to A6, our hero's rook swallows Spider's pawn.
Spider's pawn crowns on C1 and a hostile queen is born.
Without hurry or fear, our hero places the king on E2. Check from Spider: the knight plants itself on G3.
our hero's king takes F3, leaving E2 behind. Spider answers by moving the knight from F6 to G4.
A clean strike: our hero's king topples the knight on G4.
With dungeon cunning, Spider brings the queen to F1. From G4 to G3, our hero's king swallows Spider's knight.
Check from Spider: the queen plants itself on G1.
our hero advances the king from G3 to F3. Spider gives check with the queen on F2.
Without hurry or fear, our hero places the king on E4. Spider's queen reaches H4 and threatens our hero's king.
A clean strike: our hero's king topples the pawn on E3.
Check from Spider: the queen plants itself on G3.
our hero slides the king across the board, from E3 to E4, and with dungeon cunning, Spider brings the queen to H3. Check: our hero tightens the net by bringing the rook to A8.
Spider's king advances from E8 to F7. From E4 to E5, our hero's king swallows Spider's pawn.
Check from Spider: the queen plants itself on H2.
Without hurry or fear, our hero places the king on D5. Spider gives check with the pawn on C6.
From D5 to C6, our hero's king swallows Spider's pawn.
Spider answers by moving the pawn from E7 to E6; then our hero slides the rook across the board, from A8 to A5. With dungeon cunning, Spider brings the queen to H6.
With a steady hand, our hero brings the king to D7, and spider's queen advances from H6 to H4. our hero advances the rook from A5 to A6, while spider sets the queen on E4, watching every square.
Without hurry or fear, our hero places the king on D8. Check from Spider: the queen plants itself on D4.
our hero's king takes C7, leaving D8 behind. Spider gives check with the queen on C4.
our hero slides the king across the board, from C7 to B7, and with dungeon cunning, Spider brings the queen to D4. With a steady hand, our hero brings the king to C6.
Check from Spider: the queen plants itself on C3.
our hero advances the king from C6 to B5, and spider sets the pawn on G5, watching every square. Without hurry or fear, our hero places the rook on A5.
From the dark, Spider pushes the queen to C1, and right after that our hero's king takes B6, leaving B5 behind. Check from Spider: the queen plants itself on E3.
our hero slides the king across the board, from B6 to A6, while with dungeon cunning, Spider brings the queen to E4. From A5 to G5, our hero's rook swallows Spider's pawn.
Spider's queen reaches A4 and threatens our hero's king.
our hero advances the king from A6 to B6. Check from Spider: the queen plants itself on B4.
Without hurry or fear, our hero places the king on A7. From the dark, Spider pushes the king to F6; then our hero's rook takes H5, leaving G5 behind.
Spider's queen reaches A3 and threatens our hero's king.
our hero slides the king across the board, from A7 to B7. Check from Spider: the queen plants itself on B2.
With a steady hand, our hero brings the king to C7, while spider's king advances from F6 to G7. our hero advances the king from C7 to D7, and spider sets the king on F6, watching every square.
our hero gives check with the rook on H6.
From the dark, Spider pushes the king to G7. From D7 to E6, our hero's king swallows Spider's pawn.
Spider moves the king from G7 to H6 and topples our hero's rook.
our hero slides the king across the board, from E6 to F5, while with dungeon cunning, Spider brings the queen to E2. With a steady hand, our hero brings the king to F4, and spider's king advances from H6 to H5.
our hero advances the king from F4 to G3, while spider sets the queen on E7, watching every square. Without hurry or fear, our hero places the king on F4.
Spider's queen reaches E5 and threatens our hero's king.
A clean strike: our hero's king topples the queen on E5.
The duel ends in a draw: our hero and Spider withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 21 s
- Moves
- 77
- How it ended
- draw
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 22 / 5
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (77 moves) lasted longer than 74% of the games on this floor.