Battle chronicle

In the depths of Sewers, our hero faces Spider.

With an adventurer's precision, our hero takes the rival knight on E5.

Draw. The dungeon keeps the names of our hero and Spider.

Loading…

The battle, move by move

From A1 to A4, our hero's rook swallows Spider's pawn.

Spider's pawn advances from E7 to E6. A clean strike: our hero's rook topples the pawn on A6.

Spider sets the knight on D2, watching every square. From C1 to D2, our hero's bishop swallows Spider's knight.

From the dark, Spider pushes the pawn to G5. A clean strike: our hero's bishop topples the pawn on E3.

Spider answers by moving the king from E8 to E7, and right after that our hero slides the knight across the board, from G1 to F3. With dungeon cunning, Spider brings the pawn to G4.

With a steady hand, our hero brings the knight to H4, while spider's knight advances from F6 to D7. our hero advances the rook from A6 to A3, and spider sets the pawn on E4, watching every square.

A clean strike: our hero's rook topples the pawn on C3.

From the dark, Spider pushes the knight to E5. By taking the pawn on C7, our hero drives Spider into check.

Spider answers by moving the king from E7 to E8; then our hero slides the rook across the board, from C7 to C5. With dungeon cunning, Spider brings the king to E7.

From C5 to E5, our hero's rook swallows Spider's knight.

Spider's king advances from E7 to D8. A clean strike: our hero's rook topples the pawn on E4.

Spider sets the king on C8, watching every square. From E4 to E6, our hero's rook swallows Spider's pawn.

From the dark, Spider pushes the king to B7; then our hero's rook takes G6, leaving E6 behind. Spider answers by moving the king from B7 to A8.

From G6 to G4, our hero's rook swallows Spider's pawn.

With dungeon cunning, Spider brings the king to B7. With a steady hand, our hero brings the rook to G8, while spider's king advances from B7 to A6.

our hero advances the bishop from E3 to D2, and spider sets the king on B7, watching every square. Without hurry or fear, our hero places the knight on F5.

From the dark, Spider pushes the king to C6, and right after that our hero's rook takes G7, leaving G8 behind. Spider answers by moving the king from C6 to B6; then our hero slides the knight across the board, from F5 to E7.

With dungeon cunning, Spider brings the king to C7. Check: our hero tightens the net by bringing the knight to D5.

Spider's king advances from C7 to D8. our hero advances the pawn from E2 to E3, while spider sets the king on C8, watching every square.

Without hurry or fear, our hero places the bishop on A5. From the dark, Spider pushes the king to B8; then our hero's pawn takes E4, leaving E3 behind.

Spider answers by moving the king from B8 to A8, and right after that our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Spider brings the king to B8.

With a steady hand, our hero brings the pawn to E6, while spider's king advances from B8 to A8. Check: our hero tightens the net by bringing the rook to G8.

Spider sets the king on B7, watching every square; then without hurry or fear, our hero places the pawn on E7. From the dark, Spider pushes the king to C6, and right after that our hero's knight takes C3, leaving D5 behind.

Spider answers by moving the king from C6 to D7. Promotion: on E8, our hero turns a pawn into a queen.

With dungeon cunning, Spider brings the king to D6. With a steady hand, our hero brings the queen to C8, and spider's king advances from D6 to E5.

our hero advances the rook from G8 to F8, while spider sets the king on D4, watching every square. Check: our hero tightens the net by bringing the knight to B5.

From the dark, Spider pushes the king to E4; then our hero's king takes E2, leaving E1 behind. Spider answers by moving the king from E4 to E5, and right after that our hero slides the queen across the board, from C8 to D8.

With dungeon cunning, Spider brings the king to E4. Check: our hero tightens the net by bringing the knight to D6.

Spider's king advances from E4 to D5. our hero advances the bishop from A5 to C7, and spider sets the king on C6, watching every square.

Without hurry or fear, our hero places the pawn on C3. From the dark, Spider pushes the king to C5, and right after that our hero's king takes D3, leaving E2 behind.

Spider answers by moving the king from C5 to D5; then our hero slides the pawn across the board, from F2 to F3. With dungeon cunning, Spider brings the king to C6.

With a steady hand, our hero brings the king to D4.

Neither our hero nor Spider claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 46 s
Moves
81
How it ended
stalemate
Captures (hero / opponent)
10 / 0
Material captured (hero / opponent)
14 / 0
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (81 moves) lasted longer than 78% of the games on this floor.

More from floor 3