Battle chronicle
In the depths of Sewers, our hero faces Spider.
With an adventurer's precision, our hero takes the rival knight on G5.
Draw. The dungeon keeps the names of our hero and Spider.
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The battle, move by move
From F2 to E3, our hero's pawn swallows Spider's pawn.
Spider sets the pawn on A3, watching every square; then without hurry or fear, our hero places the knight on F3. From the dark, Spider pushes the pawn to C6.
From F3 to E5, our hero's knight swallows Spider's pawn.
Spider answers by moving the knight from F6 to G8. A clean strike: our hero's knight topples the pawn on G6.
With dungeon cunning, Spider brings the knight to C5. From A1 to A3, our hero's rook swallows Spider's pawn.
Spider's pawn advances from E7 to E5. A clean strike: our hero's rook topples the pawn on C3.
Spider sets the knight on E4, watching every square, and right after that without hurry or fear, our hero places the bishop on D2. From the dark, Spider pushes the knight to F2.
A clean strike: our hero's king topples the knight on F2.
Spider answers by moving the king from E8 to F7. By taking the pawn on E5, our hero drives Spider into check.
With dungeon cunning, Spider brings the king to G7. A clean strike: our hero's knight topples the pawn on C6.
Spider's king advances from G7 to H6. our hero advances the rook from C3 to A3, and spider sets the knight on E7, watching every square.
Without hurry or fear, our hero places the knight on B4. From the dark, Spider pushes the king to G7. From A3 to A6, our hero's rook swallows Spider's pawn.
Spider answers by moving the knight from E7 to C6; then our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Spider brings the knight to D8.
With a steady hand, our hero brings the knight to C6, and spider's knight advances from D8 to F7. our hero advances the pawn from E3 to E4, while spider sets the knight on D8, watching every square.
Without hurry or fear, our hero places the bishop on F4. From the dark, Spider pushes the knight to F7; then our hero's pawn takes H3, leaving H2 behind.
Spider answers by moving the knight from F7 to G5, and right after that our hero slides the king across the board, from F2 to E3. With dungeon cunning, Spider brings the king to H6.
By taking the knight on G5, our hero drives Spider into check.
Spider's king advances from H6 to H7. our hero advances the knight from C6 to E7, and spider sets the king on G7, watching every square.
Without hurry or fear, our hero places the rook on E6. From the dark, Spider pushes the king to H7, and right after that our hero's pawn takes H4, leaving H3 behind.
Spider answers by moving the king from H7 to G7; then our hero slides the king across the board, from E3 to F4. With dungeon cunning, Spider brings the king to H8.
With a steady hand, our hero brings the rook to G6, and spider's king advances from H8 to H7. our hero advances the pawn from E4 to E5, while spider sets the king on H8, watching every square.
Without hurry or fear, our hero places the pawn on H5. From the dark, Spider pushes the king to H7; then our hero's pawn takes H6, leaving H5 behind.
Spider answers by moving the king from H7 to H8, and right after that our hero slides the king across the board, from F4 to F5. With dungeon cunning, Spider brings the king to H7.
With a steady hand, our hero brings the king to F6, while spider's king advances from H7 to H8. our hero advances the rook from G6 to G7.
Neither our hero nor Spider claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 7 min 9 s
- Moves
- 61
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 0
- Material captured (hero / opponent)
- 14 / 0
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (61 moves) lasted longer than 52% of the games on this floor.