Battle chronicle
The duel begins: our hero against Spider on floor 3.
our hero's pawn lands on G3 and defeats Spider's knight!
Checkmate! our hero topples Spider and claims victory.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from F2 to E3.
With dungeon cunning, Spider brings the king to F8. With a steady hand, our hero brings the rook to A3, and right after that spider's knight advances from E4 to G3.
our hero captures the enemy knight: the pawn leaps from H2 to G3.
Spider sets the pawn on C5, watching every square. our hero claims the enemy pawn by landing on C3.
From the dark, Spider pushes the pawn to G5, and our hero's rook takes C4, leaving C3 behind. Spider answers by moving the knight from F6 to D7.
our hero claims the enemy pawn by landing on A4.
With dungeon cunning, Spider brings the pawn to G4. our hero captures the enemy pawn: the rook leaps from A4 to G4.
Spider's king advances from F8 to E8. our hero advances the rook from G4 to G5, and right after that spider sets the king on F8, watching every square.
Without hurry or fear, our hero places the pawn on E4. From the dark, Spider pushes the king to F7, while our hero's knight takes F3, leaving G1 behind.
Spider answers by moving the pawn from A6 to A5. our hero captures the pawn on E5 and leaves Spider in check.
With dungeon cunning, Spider brings the king to E8. our hero claims the enemy knight by landing on D7.
Spider's king falls on D7 and tears the knight from our hero.
our hero advances the rook from G5 to E5; then spider sets the pawn on A4, watching every square. our hero claims the enemy pawn by landing on C5.
From the dark, Spider pushes the pawn to E6, and our hero's rook takes A5, leaving C5 behind. Spider answers by moving the king from D7 to C6.
our hero claims the enemy pawn by landing on A4.
With dungeon cunning, Spider brings the king to D6. With a steady hand, our hero brings the bishop to E3; then spider's king advances from D6 to D7.
our hero advances the pawn from G3 to G4, and right after that spider sets the king on C7, watching every square. Without hurry or fear, our hero places the rook on B4.
From the dark, Spider pushes the king to C6. our hero gives check with the rook on B6.
Spider answers by moving the king from C6 to D7, and our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Spider brings the king to C7.
With a steady hand, our hero brings the pawn to G6, and right after that spider's pawn advances from E6 to E5. our hero advances the pawn from G6 to G7; then spider sets the king on D7, watching every square.
our hero's pawn crowns on G8 and becomes a queen.
From the dark, Spider pushes the king to E7. Check: our hero tightens the net by bringing the queen to H7.
Spider answers by moving the king from E7 to D8. And it is checkmate: our hero ends the game on B8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 7 s
- Moves
- 51
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 13 / 3
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 37% of the games on this floor.