Battle chronicle

In the depths of Sewers, our hero faces Spider.

Spider advances its rook to G3 and claims our queen.

Draw. The dungeon keeps the names of our hero and Spider.

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The battle, move by move

From D2 to C3, our hero's pawn swallows Spider's pawn.

Spider captures the pawn on F2 and puts our hero in check.

Without hurry or fear, our hero places the king on D1. Spider's pawn crowns on F1 and a hostile rook is born.

our hero's king takes C2, leaving D1 behind. Spider answers by moving the pawn from C7 to C5; then our hero slides the knight across the board, from G1 to F3.

With dungeon cunning, Spider brings the knight to D7. With a steady hand, our hero brings the king to D3. Spider gives check with the pawn on C4.

A clean strike: our hero's king topples the knight on E4.

Spider sets the knight on F8, watching every square, and right after that without hurry or fear, our hero places the knight on D2. Spider moves the rook from F1 to C1 and topples our hero's bishop.

A clean strike: our hero's king topples the pawn on E5.

Spider answers by moving the knight from F8 to E6. From E5 to E6, our hero's king swallows Spider's knight.

With dungeon cunning, Spider brings the pawn to A5. A clean strike: our hero's knight topples the pawn on C4.

Spider's rook advances from C1 to B1. From C4 to A5, our hero's knight swallows Spider's pawn.

Spider gives check with the rook on B6.

Without hurry or fear, our hero places the king on D5. From the dark, Spider pushes the rook to A6, and right after that our hero's king takes C5, leaving D5 behind.

Spider captures the knight on A5 and puts our hero in check.

our hero slides the king across the board, from C5 to B6, while with dungeon cunning, Spider brings the king to D8. From B6 to A5, our hero's king swallows Spider's rook.

Spider's pawn advances from A4 to A3. our hero advances the king from A5 to A4, while spider sets the pawn on A2, watching every square.

Without hurry or fear, our hero places the king on A3. Spider's pawn crowns on A1 and a hostile rook is born.

our hero's king takes B2, leaving A3 behind. Spider answers by moving the rook from A1 to A6, and right after that our hero slides the pawn across the board, from C3 to C4.

With dungeon cunning, Spider brings the pawn to E5. With a steady hand, our hero brings the king to B3, while spider's king advances from D8 to E7.

our hero advances the pawn from C4 to C5, and spider sets the rook on A1, watching every square. Without hurry or fear, our hero places the king on B4.

From the dark, Spider pushes the rook to G1, and right after that our hero's pawn takes C6, leaving C5 behind. Spider gives check with the rook on B1.

our hero slides the king across the board, from B4 to C5. Spider's rook reaches C1 and threatens our hero's king.

With a steady hand, our hero brings the king to B5. Check from Spider: the rook plants itself on B1.

our hero advances the king from B5 to C5, while spider sets the king on E6, watching every square. Without hurry or fear, our hero places the pawn on C7.

From the dark, Spider pushes the rook to A1. Promotion: on C8, our hero turns a pawn into a queen.

Spider answers by moving the king from E6 to F6, and right after that our hero slides the pawn across the board, from E2 to E4. Spider gives check with the rook on C1.

With a steady hand, our hero brings the king to B6. Spider advances to C8 and claims our queen.

our hero advances the king from B6 to B7, and spider sets the king on F7, watching every square. A clean strike: our hero's king topples the rook on C8.

From the dark, Spider pushes the king to E8, and right after that our hero's pawn takes H4, leaving H2 behind. Spider answers by moving the king from E8 to F7; then our hero slides the king across the board, from C8 to D7.

With dungeon cunning, Spider brings the pawn to G5. With a steady hand, our hero brings the king to D6, and spider's king advances from F7 to G7.

A clean strike: our hero's king topples the pawn on E5.

Spider advances to H4 and claims our pawn.

Without hurry or fear, our hero places the king on D6. From the dark, Spider pushes the pawn to H3; then our hero's pawn takes E5, leaving E4 behind.

Spider answers by moving the pawn from H3 to H2, and right after that our hero slides the pawn across the board, from E5 to E6. Spider's pawn crowns on H1 and a hostile rook is born.

With a steady hand, our hero brings the pawn to E7. Check from Spider: the rook plants itself on H6.

our hero advances the king from D6 to D7, and spider sets the rook on H2, watching every square. Promotion: on E8, our hero turns a pawn into a queen.

From the dark, Spider pushes the rook to F2, and right after that our hero's king takes C7, leaving D7 behind. Check from Spider: the rook plants itself on C2.

our hero slides the king across the board, from C7 to D6, while with dungeon cunning, Spider brings the rook to G2. With a steady hand, our hero brings the queen to E1, and spider's rook advances from G2 to G4.

our hero advances the queen from E1 to D2, while spider sets the king on F7, watching every square. Without hurry or fear, our hero places the queen on E2.

Spider gives check with the rook on G6.

our hero's king takes D5, leaving D6 behind. Spider answers by moving the king from F7 to G8, and right after that our hero slides the queen across the board, from E2 to D3.

Check from Spider: the rook plants itself on G5.

With a steady hand, our hero brings the king to E4, while spider's king advances from G8 to H8. our hero advances the queen from D3 to G3, and spider sets the rook on G7, watching every square.

Without hurry or fear, our hero places the king on F5. Spider advances to G3 and claims our queen.

our hero's king takes F6, leaving F5 behind. Spider answers by moving the rook from G3 to A3; then our hero slides the king across the board, from F6 to F7.

With dungeon cunning, Spider brings the king to H7. With a steady hand, our hero brings the king to F8, and spider's rook advances from A3 to B3.

our hero advances the king from F8 to F7, while spider sets the king on H6, watching every square. Without hurry or fear, our hero places the king on F6.

From the dark, Spider pushes the rook to E3; then our hero's king takes F5, leaving F6 behind. Spider answers by moving the rook from E3 to D3, and right after that our hero slides the king across the board, from F5 to F4.

With dungeon cunning, Spider brings the rook to D8. With a steady hand, our hero brings the king to E5, while spider's rook advances from D8 to C8.

our hero advances the king from E5 to D6, and spider sets the rook on C1, watching every square. Without hurry or fear, our hero places the king on D5.

From the dark, Spider pushes the rook to F1, and right after that our hero's king takes E4, leaving D5 behind. Spider answers by moving the rook from F1 to F5.

A clean strike: our hero's king topples the rook on F5.

Neither our hero nor Spider claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 26 s
Moves
127
How it ended
draw
Captures (hero / opponent)
10 / 6
Material captured (hero / opponent)
26 / 26
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (127 moves) lasted longer than 97% of the games on this floor.

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