Battle chronicle

our hero draws pieces against Spider. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival knight on F3.

Draw. The dungeon keeps the names of our hero and Spider.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on C3.

Spider sets the pawn on A3, watching every square, and right after that without hurry or fear, our hero places the king on D1. Spider captures the pawn on C3 and puts our hero in check.

our hero's king takes C2, leaving D1 behind. Spider answers by moving the knight from C3 to D5, and right after that our hero slides the king across the board, from C2 to B3.

With dungeon cunning, Spider brings the pawn to A2. A clean strike: our hero's king topples the pawn on A2.

Spider's king advances from E8 to D7. our hero advances the king from A2 to B3, and spider sets the knight on E8, watching every square.

Without hurry or fear, our hero places the king on C4. From the dark, Spider pushes the king to D6, and right after that our hero's king takes D3, leaving C4 behind.

Spider gives check with the pawn on E4.

A clean strike: our hero's king topples the pawn on E4.

With dungeon cunning, Spider brings the king to C5. With a steady hand, our hero brings the king to E5, and spider's knight advances from D5 to B4.

our hero advances the king from E5 to E6, while spider sets the knight on D3, watching every square. From E6 to E7, our hero's king swallows Spider's pawn.

From the dark, Spider pushes the knight to F2. A clean strike: our hero's king topples the knight on E8.

Spider answers by moving the king from C5 to D4, and right after that our hero slides the king across the board, from E8 to D7. With dungeon cunning, Spider brings the knight to H1.

A clean strike: our hero's king topples the pawn on C7.

Spider's king advances from D4 to C4. our hero advances the king from C7 to B6, and spider sets the king on B4, watching every square.

A clean strike: our hero's king topples the pawn on A6.

From the dark, Spider pushes the king to C5, and right after that our hero's king takes B7, leaving A6 behind. Spider answers by moving the knight from H1 to G3; then our hero slides the king across the board, from B7 to C7.

With dungeon cunning, Spider brings the pawn to G5. With a steady hand, our hero brings the king to D7, and spider's knight advances from G3 to F5.

our hero advances the king from D7 to E6, while spider sets the knight on H4, watching every square. Without hurry or fear, our hero places the king on F6.

From the dark, Spider pushes the pawn to G4; then our hero's king takes G5, leaving F6 behind. Spider gives check with the knight on F3.

From G5 to G4, our hero's king swallows Spider's pawn.

With dungeon cunning, Spider brings the king to C4. A clean strike: our hero's king topples the knight on F3.

Spider's king advances from C4 to D5. From F3 to E3, our hero's king swallows Spider's pawn.

Spider sets the king on E5, watching every square; then without hurry or fear, our hero places the king on D3. From the dark, Spider pushes the king to D5.

our hero gives check with the pawn on E4.

Spider answers by moving the king from D5 to C5; then our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Spider brings the king to B5.

With a steady hand, our hero brings the pawn to E6, and spider's king advances from B5 to A4. our hero advances the pawn from E6 to E7, while spider sets the king on A5, watching every square.

Promotion: on E8, our hero turns a pawn into a queen.

From the dark, Spider pushes the king to B6. Check: our hero tightens the net by bringing the queen to D8.

Spider answers by moving the king from B6 to C5, and right after that our hero slides the king across the board, from D3 to E4. With dungeon cunning, Spider brings the king to C4.

With a steady hand, our hero brings the queen to F6, while spider's king advances from C4 to C5. Check: our hero tightens the net by bringing the queen to E7.

Spider sets the king on C4, watching every square; then without hurry or fear, our hero places the queen on D7. From the dark, Spider pushes the king to B4, and right after that our hero's queen takes C7, leaving D7 behind.

Spider answers by moving the king from B4 to B3; then our hero slides the king across the board, from E4 to D4. With dungeon cunning, Spider brings the king to B2.

With a steady hand, our hero brings the king to C4, and spider's king advances from B2 to A1. our hero advances the king from C4 to B3, while spider sets the king on B1, watching every square.

Without hurry or fear, our hero places the queen on C6. From the dark, Spider pushes the king to A1; then our hero's king takes C2, leaving B3 behind.

Spider answers by moving the king from A1 to A2, and right after that our hero slides the queen across the board, from C6 to B6. With dungeon cunning, Spider brings the king to A3.

With a steady hand, our hero brings the king to C3, while spider's king advances from A3 to A4. our hero advances the king from C3 to C4, and spider sets the king on A3, watching every square.

Without hurry or fear, our hero places the king on C3. From the dark, Spider pushes the king to A4, and right after that our hero's king takes B2, leaving C3 behind.

Neither our hero nor Spider claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 32 s
Moves
95
How it ended
stalemate
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
14 / 1
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (95 moves) lasted longer than 89% of the games on this floor.

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