Battle chronicle

our hero draws pieces against Spider. The dungeon watches in silence.

A cruel blow: Spider's knight captures our hero's rook on D4.

The duel ends in a draw: our hero and Spider withdraw.

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The battle, move by move

A clean strike: our hero's rook topples the pawn on A4.

Spider answers by moving the pawn from C7 to C6. From A4 to A6, our hero's rook swallows Spider's pawn.

With dungeon cunning, Spider brings the pawn to C2. A clean strike: our hero's rook topples the pawn on C6.

Spider's knight advances from E4 to D6. From C6 to C2, our hero's rook swallows Spider's pawn.

Spider sets the king on D8, watching every square; then without hurry or fear, our hero places the rook on D2. From the dark, Spider pushes the king to E8, and right after that our hero's king takes F1, leaving E1 behind.

Spider answers by moving the knight from D6 to F5; then our hero slides the king across the board, from F1 to G2. With dungeon cunning, Spider brings the knight to D4.

With a steady hand, our hero brings the rook to B2, and spider's knight advances from F6 to E4. our hero advances the king from G2 to H3, while spider sets the knight on D2, watching every square.

Check: our hero tightens the net by bringing the rook to B8.

From the dark, Spider pushes the king to D7; then our hero's rook takes H8, leaving B8 behind. Spider answers by moving the king from D7 to D6, and right after that our hero slides the rook across the board, from H8 to H7.

With dungeon cunning, Spider brings the king to D7. With a steady hand, our hero brings the rook to H5, while spider's knight advances from D2 to F3.

our hero advances the rook from H5 to H7, and spider sets the king on D6, watching every square. Without hurry or fear, our hero places the king on G3.

From the dark, Spider pushes the pawn to E4, and right after that our hero's rook takes H4, leaving H7 behind. Spider answers by moving the king from D6 to D7.

A clean strike: our hero's rook topples the pawn on E4.

With dungeon cunning, Spider brings the pawn to E6. By taking the knight on D4, our hero drives Spider into check.

Spider moves the knight from F3 to D4 and topples our hero's rook.

our hero advances the king from G3 to F4. Spider captures the pawn on E2 and puts our hero in check.

From F4 to E3, our hero's king swallows Spider's pawn.

From the dark, Spider pushes the knight to C3; then our hero's king takes D4, leaving E3 behind. Spider gives check with the knight on E2.

our hero slides the king across the board, from D4 to E3, and with dungeon cunning, Spider brings the knight to G3. With a steady hand, our hero brings the king to F3, while spider's king advances from D7 to D6.

From F3 to G3, our hero's king swallows Spider's knight.

Spider sets the pawn on E5, watching every square; then without hurry or fear, our hero places the king on F3. From the dark, Spider pushes the king to D5, and right after that our hero's king takes E3, leaving F3 behind.

Spider answers by moving the king from D5 to C6; then our hero slides the king across the board, from E3 to E4. With dungeon cunning, Spider brings the king to C7.

From E4 to E5, our hero's king swallows Spider's pawn.

Draw. The dungeon keeps the names of our hero and Spider.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 5 s
Moves
55
How it ended
draw
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
13 / 6
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (55 moves) lasted longer than 43% of the games on this floor.

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