Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero answers with fury: the king leaps from B2 to B1 and captures the enemy rook.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat answers by moving the knight from D7 to F6, while our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Rat brings the knight to D5.

With a steady hand, our hero brings the pawn to E4; then rat's knight advances from D5 to F6. our hero advances the pawn from H2 to H4, and right after that rat sets the knight on H5, watching every square.

Without hurry or fear, our hero places the pawn on F3. From the dark, Rat pushes the pawn to G3, while our hero's pawn takes C4, leaving C2 behind.

Rat answers by moving the king from E8 to D8, and our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Rat brings the king to D7.

With a steady hand, our hero brings the pawn to A4, and right after that rat's pawn advances from E7 to E6. our hero advances the pawn from D3 to D4; then rat sets the knight on F6, watching every square.

our hero claims the enemy pawn by landing on C5.

From the dark, Rat pushes the knight to G8, and our hero's pawn takes F4, leaving F3 behind. Rat answers by moving the knight from G8 to F6, while our hero slides the pawn across the board, from A2 to A3.

With dungeon cunning, Rat brings the knight to E4. With a steady hand, our hero brings the king to E2.

Rat gives check with the knight on C3.

our hero advances the king from E2 to D3, and right after that rat sets the knight on D1, watching every square. Without hurry or fear, our hero places the king on E2.

Check from Rat: the knight plants itself on C3.

our hero's king takes D2, leaving E2 behind. Rat answers by moving the knight from C3 to A2, and our hero slides the king across the board, from D2 to C2.

With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the pawn to F5. Rat's pawn falls on F5 and tears the pawn from our hero.

our hero advances the pawn from H4 to H5; then rat sets the pawn on F4, watching every square. our hero claims the enemy pawn by landing on G6.

From the dark, Rat pushes the pawn to F3, and our hero's pawn takes G7, leaving G6 behind. A cruel blow: Rat's pawn captures our hero's pawn on G2.

our hero's pawn crowns on G8 and becomes a queen.

On G1, Rat promotes and gains a reinforcing rook.

With a steady hand, our hero brings the pawn to E6. Rat's rook reaches C1 and threatens our hero's king.

our hero advances the king from C2 to B2, and right after that rat sets the pawn on G2, watching every square. our hero captures the enemy pawn: the queen leaps from G8 to G2.

From the dark, Rat pushes the rook to A1. Check: our hero tightens the net by bringing the queen to G7.

Rat answers by moving the king from E7 to E8. our hero captures the enemy pawn: the queen leaps from G7 to C7.

With dungeon cunning, Rat brings the rook to G1. From C8, our hero's queen forces Rat to defend.

Rat's king advances from E8 to E7. our hero captures the enemy pawn: the queen leaps from C8 to C6.

Rat sets the king on D8, watching every square. our hero gives check with the pawn on E7.

Rat's king falls on E7 and tears the pawn from our hero.

From B7, our hero's queen forces Rat to defend.

Rat answers by moving the king from E7 to D8, while our hero slides the pawn across the board, from C5 to C6. With dungeon cunning, Rat brings the king to E8.

With a steady hand, our hero brings the pawn to C7. Check from Rat: the rook plants itself on B1.

our hero claims the enemy rook by landing on B1.

Rat gives check with the knight on C3.

Without hurry or fear, our hero places the king on B2. From the dark, Rat pushes the knight to D5. And it is checkmate: our hero ends the game on C8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 24 s
Moves
71
How it ended
checkmate
Captures (hero / opponent)
7 / 3
Material captured (hero / opponent)
11 / 3
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2685 finished games (1141 wins, 433 losses, 1111 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (71 moves) lasted longer than 58% of the games on this floor.

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