Battle chronicle
In the depths of Sewers, our hero faces Rat.
With an adventurer's precision, our hero takes the rival knight on G6.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat answers by moving the king from E8 to D8; then our hero slides the pawn across the board, from H2 to H3. With dungeon cunning, Rat brings the king to E8.
From H3 to G4, our hero's pawn swallows Rat's pawn.
Rat's knight advances from D7 to B6. our hero advances the pawn from F2 to F4, while rat sets the pawn on C4, watching every square.
Without hurry or fear, our hero places the pawn on F5. From the dark, Rat pushes the knight to D5; then our hero's pawn takes E4, leaving E2 behind.
Rat answers by moving the knight from D5 to B6. From F5 to G6, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the knight to D7. With a steady hand, our hero brings the pawn to G7, while rat's king advances from E8 to D8.
Promotion: on G8, our hero turns a pawn into a queen.
Rat sets the knight on F8, watching every square; then without hurry or fear, our hero places the queen on H8. From the dark, Rat pushes the pawn to E5.
From H4, our hero's queen forces Rat to defend.
Rat answers by moving the king from D8 to E8; then our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Rat brings the pawn to A4.
our hero gives check with the queen on H5.
Rat's king advances from E8 to D7. our hero advances the pawn from G5 to G6. Rat advances to G6 and claims our pawn.
From H5 to G6, our hero's queen swallows Rat's knight.
From the dark, Rat pushes the king to D8. our hero gives check with the queen on G8.
Rat answers by moving the king from D8 to D7, and right after that our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Rat brings the pawn to C3.
A clean strike: our hero's pawn topples the pawn on C3.
Rat's king advances from D7 to D6. our hero advances the pawn from G4 to G5, and rat sets the king on C5, watching every square.
Without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to D6, and right after that our hero's pawn takes G7, leaving G6 behind.
Rat answers by moving the king from D6 to C5. our hero gives check with the queen on F8.
With dungeon cunning, Rat brings the king to B6. Promotion: on G8, our hero turns a pawn into a queen.
Rat's king advances from B6 to B7. our hero advances the queen from G8 to G7, while rat sets the king on B6, watching every square.
our hero gives check with the queen on G1.
From the dark, Rat pushes the king to B7; then our hero's pawn takes C4, leaving C3 behind. Rat answers by moving the pawn from C6 to C5.
From G1 to C5, our hero's queen swallows Rat's pawn.
With dungeon cunning, Rat brings the king to A6. A clean strike: our hero's queen topples the pawn on C7.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 19 s
- Moves
- 55
- How it ended
- stalemate
- Captures (hero / opponent)
- 7 / 1
- Material captured (hero / opponent)
- 9 / 1
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2687 finished games (1141 wins, 433 losses, 1113 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (55 moves) lasted longer than 38% of the games on this floor.