Battle chronicle

The duel begins: our hero against Spider on floor 3.

our hero answers with fury: the king leaps from C6 to D5 and captures the enemy knight.

In the end, our hero delivers checkmate and Spider flees the board.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from D2 to C3.

Spider's knight advances from F6 to D5. our hero advances the pawn from C3 to C4, and right after that spider sets the knight on B6, watching every square.

our hero captures the enemy pawn: the bishop leaps from C1 to E3.

From the dark, Spider pushes the knight to F6, while our hero's pawn takes H4, leaving H2 behind. Spider answers by moving the pawn from E5 to E4, and our hero slides the pawn across the board, from G2 to G4.

A cruel blow: Spider's knight captures our hero's pawn on C4.

With a steady hand, our hero brings the bishop to D4, and right after that spider's knight advances from C4 to A5. our hero advances the king from E1 to D2.

Spider gives check with the pawn on E3.

our hero claims the enemy pawn by landing on E3.

Spider's knight reaches E4 and threatens our hero's king.

our hero's king takes D3, leaving D2 behind. Spider answers by moving the pawn from A4 to A3, while our hero slides the king across the board, from D3 to C2.

With dungeon cunning, Spider brings the knight to D6. With a steady hand, our hero brings the king to B1.

Spider's pawn reaches A2 and threatens our hero's king.

our hero claims the enemy pawn by landing on A2.

Spider sets the knight on C4, watching every square, and without hurry or fear, our hero places the bishop on C1. From the dark, Spider pushes the knight to F7, while our hero's pawn takes H5, leaving H4 behind.

Spider answers by moving the knight from C4 to E5, and our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Spider brings the pawn to G5.

With a steady hand, our hero brings the pawn to H7, and right after that spider's king advances from E8 to F8. our hero advances the bishop from C1 to B2; then spider sets the knight on D7, watching every square.

Without hurry or fear, our hero places the king on B3. From the dark, Spider pushes the knight to B8, and our hero's king takes C4, leaving B3 behind.

Spider gives check with the knight on E5.

our hero slides the king across the board, from C4 to D5, and right after that with dungeon cunning, Spider brings the knight to F7. With a steady hand, our hero brings the king to E6.

Check from Spider: the knight plants itself on D8.

our hero advances the king from E6 to F5, and right after that spider sets the knight on F7, watching every square. Without hurry or fear, our hero places the king on G6.

From the dark, Spider pushes the knight to C6. our hero gives check with the bishop on G7.

Spider answers by moving the king from F8 to E8, and our hero slides the bishop across the board, from G7 to A1. With dungeon cunning, Spider brings the king to F8.

With a steady hand, our hero brings the king to F5, and right after that spider's knight advances from C6 to D8. our hero advances the king from F5 to E4; then spider sets the knight on E6, watching every square.

Without hurry or fear, our hero places the king on D5. Spider gives check with the knight on F4.

our hero's king takes C6, leaving D5 behind. Spider answers by moving the pawn from A6 to A5. our hero claims the enemy pawn by landing on C7.

Check from Spider: the knight plants itself on D5.

With a steady hand, our hero brings the king to C6; then spider's king advances from F8 to E8. our hero claims the enemy knight by landing on D5.

Spider sets the pawn on A4, watching every square, and without hurry or fear, our hero places the king on C4. From the dark, Spider pushes the knight to D8.

our hero's pawn crowns on H8 and becomes a queen.

Spider answers by moving the king from E8 to F7. our hero captures the enemy knight: the queen leaps from H8 to D8.

With dungeon cunning, Spider brings the pawn to A3. With a steady hand, our hero brings the queen to H8, and right after that spider's king advances from F7 to G6.

Mate. our hero's queen on G7 leaves Spider with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 30 s
Moves
73
How it ended
checkmate
Captures (hero / opponent)
7 / 1
Material captured (hero / opponent)
11 / 1
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (73 moves) lasted longer than 68% of the games on this floor.

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