Battle chronicle

The duel begins: our hero against Spider on floor 3.

our hero's pawn lands on F5 and defeats Spider's knight!

Checkmate! our hero topples Spider and claims victory.

Loading…

The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to C3.

Spider answers by moving the king from E8 to D7. our hero claims the enemy pawn by landing on E3.

With dungeon cunning, Spider brings the pawn to G5. With a steady hand, our hero brings the pawn to D3; then spider's knight advances from E4 to G3.

our hero advances the king from E1 to F2, and right after that spider sets the knight on F5, watching every square. Without hurry or fear, our hero places the pawn on E4.

From the dark, Spider pushes the pawn to A5. our hero claims the enemy knight by landing on F5.

Spider answers by moving the pawn from G5 to G4, and our hero slides the king across the board, from F2 to G3. With dungeon cunning, Spider brings the knight to H7.

our hero claims the enemy pawn by landing on G4.

Spider's king advances from D7 to D8. our hero advances the king from G4 to H5; then spider sets the pawn on A3, watching every square.

Without hurry or fear, our hero places the king on G6. From the dark, Spider pushes the knight to F6, and our hero's bishop takes G5, leaving C1 behind.

Spider answers by moving the knight from F6 to D5, while our hero slides the king across the board, from G6 to F7. With dungeon cunning, Spider brings the pawn to E4.

our hero captures the enemy pawn: the pawn leaps from D3 to E4.

Spider's pawn advances from A5 to A4. our hero claims the enemy knight by landing on D5.

Spider sets the pawn on C5, watching every square. our hero captures the pawn on E7 and leaves Spider in check.

From the dark, Spider pushes the king to C7. Check: our hero tightens the net by bringing the pawn to D6.

Spider answers by moving the king from C7 to B7, and our hero slides the pawn across the board, from D6 to D7. With dungeon cunning, Spider brings the king to B6.

our hero's pawn crowns on D8 and becomes a queen.

Spider's king advances from B6 to C6. Check: our hero tightens the net by bringing the queen to D6.

Spider sets the king on B5, watching every square. our hero gives check with the queen on D3.

From the dark, Spider pushes the king to A5. Mate. our hero's bishop on D8 leaves Spider with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
48 s
Moves
41
How it ended
checkmate
Captures (hero / opponent)
7 / 0
Material captured (hero / opponent)
11 / 0
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 955 finished games (411 wins, 153 losses, 391 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (41 moves) lasted longer than 25% of the games on this floor.

More from floor 3