Battle chronicle
In the depths of Sewers, our hero faces Spider.
A cruel blow: Spider's knight captures our hero's knight on E5.
Checkmate! our hero topples Spider and claims victory.
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The battle, move by move
From F2 to E3, our hero's pawn swallows Spider's pawn.
Spider captures the pawn on D2 and puts our hero in check.
A clean strike: our hero's bishop topples the pawn on D2.
With dungeon cunning, Spider brings the king to D7. With a steady hand, our hero brings the knight to F3, and spider's knight advances from F6 to G4.
By taking the pawn on E5, our hero drives Spider into check.
Spider advances to E5 and claims our knight.
Without hurry or fear, our hero places the bishop on A5. In that instant, Backstab: one of Spider's pieces vanishes without a trace.
From the dark, Spider pushes the king to C8. our hero's king takes D1, leaving E1 behind, and right after that spider answers by moving the knight from E4 to G3.
our hero slides the king across the board, from D1 to D2. With dungeon cunning, Spider brings the pawn to G5, while with a steady hand, our hero brings the pawn to E4.
In that instant, Backstab: one of Spider's pieces vanishes without a trace.
Spider captures the pawn on E4 and puts our hero in check.
our hero advances the king from D2 to E3. Spider sets the knight on G3, watching every square, and right after that without hurry or fear, our hero places the king on F3.
From the dark, Spider pushes the knight to F1; then our hero's pawn takes E3, leaving E2 behind. Spider answers by moving the king from C8 to D8.
our hero slides the pawn across the board, from E3 to E4, and with dungeon cunning, Spider brings the king to D7. With a steady hand, our hero brings the king to G4.
Spider's knight reaches E3 and threatens our hero's king.
A clean strike: our hero's king topples the pawn on G5.
Spider sets the knight on C4, watching every square; then without hurry or fear, our hero places the bishop on C3. From the dark, Spider pushes the king to D6, and right after that our hero's bishop takes D4, leaving C3 behind.
Spider answers by moving the pawn from E7 to E5. our hero slides the bishop across the board, from D4 to C3. In that instant, Backstab: one of Spider's pieces vanishes without a trace.
With dungeon cunning, Spider brings the king to C6, and with a steady hand, our hero brings the bishop to B4. Spider's king advances from C6 to B5.
our hero advances the pawn from C2 to C3, and right after that spider sets the pawn on C6, watching every square. Without hurry or fear, our hero places the king on F5; then from the dark, Spider pushes the pawn to A5.
our hero's bishop takes F8, leaving B4 behind. Spider answers by moving the king from B5 to A6. A clean strike: our hero's king topples the pawn on E5.
With dungeon cunning, Spider brings the king to A7, while with a steady hand, our hero brings the king to D6. In that instant, Backstab: one of Spider's pieces vanishes without a trace.
Spider's king advances from A7 to A8; then our hero advances the king from D6 to C6. Spider sets the king on A7, watching every square, and right after that without hurry or fear, our hero places the king on B5.
From the dark, Spider pushes the king to A8. A clean strike: our hero's king topples the pawn on A5.
Spider answers by moving the king from A8 to B7. our hero slides the pawn across the board, from E4 to E5, and with dungeon cunning, Spider brings the king to A8.
With a steady hand, our hero brings the pawn to E6. Spider's king advances from A8 to A7, and right after that our hero advances the pawn from E6 to E7.
Spider sets the king on B8, watching every square. Promotion: on E8, our hero turns a pawn into a queen.
From the dark, Spider pushes the king to A7. our hero's pawn takes C4, leaving C3 behind, and spider answers by moving the king from A7 to B7.
our hero slides the pawn across the board, from C4 to C5, while with dungeon cunning, Spider brings the king to A7. From D7, our hero's queen forces Spider to defend.
Spider's king advances from A7 to A8; then our hero advances the king from A5 to A6. Spider sets the king on B8, watching every square.
And it is checkmate: our hero ends the game on B7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 15 s
- Moves
- 69
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 3
- Material captured (hero / opponent)
- 6 / 5
- First capture
- move 0
- Skills used
- 4
Floor 3 statistics
Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (69 moves) lasted longer than 62% of the games on this floor.