Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

Rat moves its king from E8 to F8 and topples our hero's queen!

Checkmate. Rat defeats our hero on this floor.

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The battle, move by move

our hero advances the pawn from H2 to H4, while rat sets the king on D8, watching every square. Without hurry or fear, our hero places the pawn on H5.

From the dark, Rat pushes the king to E8; then our hero's pawn takes H6, leaving H5 behind. Rat answers by moving the pawn from G4 to G3, and right after that our hero slides the pawn across the board, from H6 to H7.

With dungeon cunning, Rat brings the pawn to G2. Promotion: on H8, our hero turns a pawn into a queen.

Rat's knight advances from D7 to F8. By taking the knight on F8, our hero drives Rat into check.

Rat moves the king from E8 to F8 and topples our hero's queen.

Without hurry or fear, our hero places the pawn on F3. Rat's pawn crowns on G1 and a hostile knight is born.

our hero's pawn takes F4, leaving F3 behind. Rat's knight reaches F3 and threatens our hero's king.

our hero slides the king across the board, from E1 to F1, while with dungeon cunning, Rat brings the knight to G5. From F4 to G5, our hero's pawn swallows Rat's knight.

Rat's king advances from F8 to E8. our hero advances the king from F1 to G2, while rat sets the king on F8, watching every square.

Without hurry or fear, our hero places the king on H3. From the dark, Rat pushes the pawn to E5; then our hero's king takes H4, leaving H3 behind.

Rat answers by moving the king from F8 to E7, and right after that our hero slides the king across the board, from H4 to G4. With dungeon cunning, Rat brings the king to D8.

With a steady hand, our hero brings the king to G3, while rat's pawn advances from A3 to A2. our hero advances the king from G3 to H3, and rat sets the king on D7, watching every square.

Without hurry or fear, our hero places the king on H4. From the dark, Rat pushes the king to E7, and right after that our hero's king takes G4, leaving H4 behind.

Rat answers by moving the pawn from A5 to A4; then our hero slides the king across the board, from G4 to H4. Rat's pawn crowns on A1 and a hostile queen is born.

With a steady hand, our hero brings the king to G4. Rat's queen reaches G1 and threatens our hero's king.

our hero advances the king from G4 to F3. Check from Rat: the queen plants itself on G4.

Without hurry or fear, our hero places the king on F2. Rat gives check with the queen on H4.

our hero's king takes E2, leaving F2 behind. Rat's queen reaches G4 and threatens our hero's king.

our hero slides the king across the board, from E2 to D2, and with dungeon cunning, Rat brings the pawn to A3. With a steady hand, our hero brings the king to C3, while rat's queen advances from G4 to D7.

our hero advances the king from C3 to B3. Rat's pawn reaches C4 and threatens our hero's king.

A clean strike: our hero's king topples the pawn on C4.

From the dark, Rat pushes the king to E6, and right after that our hero's king takes B4, leaving C4 behind. Rat answers by moving the pawn from A3 to A2; then our hero slides the king across the board, from B4 to C3.

Rat's queen reaches D4 and threatens our hero's king.

With a steady hand, our hero brings the king to C2. Check from Rat: the queen plants itself on C5.

our hero advances the king from C2 to D2. Rat gives check with the queen on D4.

Without hurry or fear, our hero places the king on E2. From the dark, Rat pushes the pawn to C5; then our hero's king takes E1, leaving E2 behind.

Rat answers by moving the king from E6 to D5, and right after that our hero slides the king across the board, from E1 to F1. With dungeon cunning, Rat brings the king to C6.

With a steady hand, our hero brings the king to G2. Rat's queen reaches E4 and threatens our hero's king.

our hero advances the king from G2 to F1. Check from Rat: the queen plants itself on C4.

Without hurry or fear, our hero places the king on G2. From the dark, Rat pushes the queen to B5, and right after that our hero's king takes H3, leaving G2 behind.

Rat answers by moving the pawn from E5 to E4; then our hero slides the king across the board, from H3 to H4. With dungeon cunning, Rat brings the pawn to E3.

With a steady hand, our hero brings the king to G4, and rat's king advances from C6 to D7. our hero advances the king from G4 to F4.

Rat's pawn crowns on A1 and a hostile queen is born.

From F4 to E3, our hero's king swallows Rat's pawn.

Check from Rat: the queen plants itself on E1.

our hero's king takes F4, leaving E3 behind. Rat answers by moving the king from D7 to C6, and right after that our hero slides the king across the board, from F4 to G4.

Rat's queen reaches E2 and threatens our hero's king.

With a steady hand, our hero brings the king to F4. Mate. Rat closes the net and our hero falls on H4.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 4 s
Moves
90
How it ended
checkmate
Captures (hero / opponent)
4 / 1
Material captured (hero / opponent)
8 / 9
First capture
move 5

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (90 moves) lasted longer than 76% of the games on this floor.

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