Battle chronicle
The duel begins: our hero against Rat on floor 1.
With an adventurer's precision, our hero takes the rival rook on F2.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
our hero captures the enemy pawn: the bishop leaps from C1 to A3.
Rat sets the knight on E5, watching every square, while without hurry or fear, our hero places the king on D1. From the dark, Rat pushes the king to F7, and our hero's pawn takes H4, leaving H2 behind.
A cruel blow: Rat's pawn captures our hero's pawn on H3.
our hero slides the pawn across the board, from F2 to F3, and right after that with dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the bishop to C5; then rat's pawn advances from G6 to G5.
our hero claims the enemy pawn by landing on E7.
Rat sets the pawn on C3, watching every square. our hero captures the enemy pawn: the bishop leaps from E7 to G5.
Check from Rat: the pawn plants itself on C2.
our hero claims the enemy pawn by landing on C2.
Rat answers by moving the pawn from H3 to H2, and our hero slides the pawn across the board, from F3 to F4. With dungeon cunning, Rat brings the knight to G4.
With a steady hand, our hero brings the pawn to F5. On H1, Rat promotes and gains a reinforcing knight.
our hero advances the bishop from G5 to E3; then rat sets the knight on F2, watching every square. our hero claims the enemy knight by landing on F2.
From the dark, Rat pushes the king to F6, and our hero's king takes C3, leaving C2 behind. Rat answers by moving the pawn from A5 to A4, while our hero slides the king across the board, from C3 to B2.
Rat gives check with the pawn on A3.
our hero captures the enemy pawn: the king leaps from B2 to A3.
A cruel blow: Rat's knight captures our hero's bishop on F2.
our hero advances the king from A3 to A4. Rat's king falls on F5 and tears the pawn from our hero.
Without hurry or fear, our hero places the king on A5. From the dark, Rat pushes the knight to H1, while our hero's king takes A6, leaving A5 behind.
Rat answers by moving the king from F5 to E5, and our hero slides the king across the board, from A6 to A7. With dungeon cunning, Rat brings the knight to G3.
With a steady hand, our hero brings the king to A8, and right after that rat's pawn advances from C6 to C5. our hero advances the king from A8 to B8; then rat sets the pawn on C4, watching every square.
our hero claims the enemy pawn by landing on C7.
From the dark, Rat pushes the pawn to C3, and our hero's king takes C6, leaving C7 behind. Rat answers by moving the knight from G3 to H1, while our hero slides the king across the board, from C6 to D7.
With dungeon cunning, Rat brings the king to F5. With a steady hand, our hero brings the king to E7; then rat's king advances from F5 to G6.
our hero advances the king from E7 to D6, and right after that rat sets the knight on F2, watching every square. Without hurry or fear, our hero places the king on C5.
From the dark, Rat pushes the king to F5, while our hero's king takes C4, leaving C5 behind. Rat answers by moving the knight from F2 to G4, and our hero slides the king across the board, from C4 to B3.
With dungeon cunning, Rat brings the king to E4. With a steady hand, our hero brings the king to C2, and right after that rat's king advances from E4 to D4.
our hero advances the king from C2 to D1. Check from Rat: the knight plants itself on F2.
Without hurry or fear, our hero places the king on E2. From the dark, Rat pushes the knight to E4, and our hero's king takes F3, leaving E2 behind.
Rat answers by moving the king from D4 to C4. our hero claims the enemy knight by landing on E4.
With dungeon cunning, Rat brings the king to B4. With a steady hand, our hero brings the king to D3; then rat's king advances from B4 to B3.
our hero advances the king from D3 to E4, and right after that rat sets the king on C4, watching every square. Without hurry or fear, our hero places the king on E3.
From the dark, Rat pushes the king to B4, while our hero's king takes E2, leaving E3 behind. Rat answers by moving the king from B4 to A3, and our hero slides the king across the board, from E2 to D1.
With dungeon cunning, Rat brings the king to B2. With a steady hand, our hero brings the king to E2, and right after that rat's king advances from B2 to B1.
our hero advances the king from E2 to D3; then rat sets the pawn on C2, watching every square. Without hurry or fear, our hero places the king on D4.
From the dark, Rat pushes the king to A1, and our hero's king takes D5, leaving D4 behind. Rat answers by moving the king from A1 to B1, while our hero slides the king across the board, from D5 to D6.
With dungeon cunning, Rat brings the king to B2. With a steady hand, our hero brings the king to D7; then rat's king advances from B2 to C1.
our hero advances the king from D7 to D8, and right after that rat sets the king on D1, watching every square. Without hurry or fear, our hero places the king on D7.
On C1, Rat promotes and gains a reinforcing rook.
our hero's king takes D6, leaving D7 behind. Rat answers by moving the rook from C1 to B1, and our hero slides the king across the board, from D6 to D5.
With dungeon cunning, Rat brings the rook to B3. With a steady hand, our hero brings the king to D4, and right after that rat's rook advances from B3 to H3.
our hero advances the king from D4 to E4; then rat sets the rook on A3, watching every square. Without hurry or fear, our hero places the king on F4.
From the dark, Rat pushes the king to C1, and our hero's king takes G4, leaving F4 behind. Rat answers by moving the rook from A3 to A7, while our hero slides the king across the board, from G4 to F3.
With dungeon cunning, Rat brings the rook to A1. With a steady hand, our hero brings the king to E2.
Check from Rat: the rook plants itself on A2.
our hero advances the king from E2 to F1. Rat gives check with the rook on F2.
our hero captures the enemy rook: the king leaps from F1 to F2.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 27 s
- Moves
- 113
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 17 / 5
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2650 finished games (1127 wins, 428 losses, 1095 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (113 moves) lasted longer than 87% of the games on this floor.