Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero's bishop lands on A1 and defeats Rat's knight!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
our hero's pawn takes F3, leaving F2 behind. Rat answers by moving the knight from D7 to F6; then our hero slides the pawn across the board, from C2 to C3.
With dungeon cunning, Rat brings the knight to G8. With a steady hand, our hero brings the pawn to D4. Rat moves the pawn from C5 to D4 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on D4.
Rat advances to B2 and claims our pawn.
From C1 to B2, our hero's bishop swallows Rat's pawn.
From the dark, Rat pushes the pawn to A4; then our hero's bishop takes A3, leaving B2 behind. Rat advances to F3 and claims our pawn.
From G2 to F3, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the knight to H6. With a steady hand, our hero brings the king to E2, while rat's pawn advances from E7 to E5.
From D4 to E5, our hero's pawn swallows Rat's pawn.
Rat sets the knight on F5, watching every square; then without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the king to D7, and right after that our hero's king takes F3, leaving E2 behind.
Check from Rat: the knight plants itself on D4.
our hero slides the king across the board, from F3 to E4, while with dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the bishop to B2, and rat's pawn advances from C6 to C5.
our hero advances the bishop from B2 to C3, while rat sets the pawn on A3, watching every square. Without hurry or fear, our hero places the bishop on A5.
From the dark, Rat pushes the king to D7; then our hero's king takes D5, leaving E4 behind. Rat answers by moving the knight from D4 to E2, and right after that our hero slides the bishop across the board, from A5 to D2.
Rat captures the pawn on F4 and puts our hero in check.
A clean strike: our hero's bishop topples the knight on F4.
Rat gives check with the pawn on C6.
From D5 to C5, our hero's king swallows Rat's pawn.
Rat sets the king on E7, watching every square. A clean strike: our hero's king topples the pawn on C6.
From the dark, Rat pushes the king to E8, and right after that our hero's pawn takes E6, leaving E5 behind. Rat answers by moving the pawn from A3 to A2; then our hero slides the bishop across the board, from F4 to E5.
With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the king to D5, and rat's king advances from E7 to D8.
our hero advances the king from D5 to D6, while rat sets the pawn on G5, watching every square. Check: our hero tightens the net by bringing the pawn to E7.
From the dark, Rat pushes the king to E8; then our hero's bishop takes A1, leaving E5 behind. Rat answers by moving the king from E8 to F7, and right after that our hero slides the king across the board, from D6 to D7.
With dungeon cunning, Rat brings the king to G8. Promotion: on E8, our hero turns a pawn into a queen.
Rat's king advances from G8 to H7. our hero gives check with the queen on H8.
Rat sets the king on G6, watching every square. From G7, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to F5. Check: our hero tightens the net by bringing the queen to E5.
Rat answers by moving the king from F5 to G4; then our hero slides the bishop across the board, from A1 to D4. Rat's pawn crowns on A1 and a hostile knight is born.
From D4 to A1, our hero's bishop swallows Rat's knight.
Rat's king advances from G4 to H5. our hero advances the king from D7 to E7, while rat sets the king on G4, watching every square.
Without hurry or fear, our hero places the bishop on D4. From the dark, Rat pushes the king to H5; then our hero's bishop takes F2, leaving D4 behind.
Rat answers by moving the king from H5 to H6. Check: our hero tightens the net by bringing the queen to H2.
With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the bishop to D4, while rat's pawn advances from G5 to G4.
our hero advances the queen from H2 to G3, and rat sets the king on G5, watching every square. Without hurry or fear, our hero places the king on F7.
From the dark, Rat pushes the king to F5. And it is checkmate: our hero ends the game on E5.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 39 s
- Moves
- 81
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 4
- Material captured (hero / opponent)
- 12 / 4
- First capture
- move 3
Floor 1 statistics
Against Rat, heroes have won 43% of 2672 finished games (1136 wins, 431 losses, 1105 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (81 moves) lasted longer than 68% of the games on this floor.